Fixed platform shader
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@@ -1,7 +1,7 @@
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[gd_scene format=3 uid="uid://guvijso3k6eq"]
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[ext_resource type="Script" uid="uid://kjy0t56tgpxs" path="res://game/platform/abstract_platform.gd" id="1_426vp"]
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[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/walls_gray.tres" id="2_2ivtb"]
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[ext_resource type="Material" uid="uid://2hd2pw5cgn1r" path="res://game/materials/platform_gray.tres" id="2_2ivtb"]
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[ext_resource type="Texture2D" uid="uid://cpcuokqv8u2xa" path="res://images/level/platform.png" id="2_31xwx"]
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[ext_resource type="Shader" uid="uid://d4hm3vjx1rhsf" path="res://game/shaders/platform.gdshader" id="2_jsq8n"]
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@@ -11,17 +11,10 @@ viewport_path = NodePath("SubViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ivtb"]
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resource_local_to_scene = true
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shader = ExtResource("2_jsq8n")
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shader_parameter/black_color = Color(0, 0, 0, 1)
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shader_parameter/white_color = Color(1, 1, 1, 1)
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shader_parameter/switch_colors = false
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shader_parameter/threshold = 0.5
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shader_parameter/speed = 0.5
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shader_parameter/intensity = 1.0
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shader_parameter/scale = 20.0
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shader_parameter/tile_size = 8.0
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shader_parameter/platform_width = 24.0
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shader_parameter/atlas = ExtResource("2_31xwx")
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shader_parameter/seed = 0.7482483
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shader_parameter/seed = 0.1415489
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jsq8n"]
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resource_local_to_scene = true
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