Added abstract colored platform. Reworked platform sprite to viewport
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@@ -43,6 +43,7 @@ object = NodePath("..")
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process_callback = 0
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_left_margin = 0.1
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drag_top_margin = 0.1
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drag_right_margin = 0.1
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@@ -1,3 +1,4 @@
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@tool
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class_name CollisionSwitcher
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extends Node
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@@ -23,12 +23,13 @@
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[ext_resource type="PackedScene" uid="uid://cb0w6mt8g4mer" path="res://game/characters/enemies/gray_cultist.tscn" id="18_blgb8"]
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[ext_resource type="PackedScene" uid="uid://cutjutvd8dqqc" path="res://game/characters/enemies/black_cultist.tscn" id="19_ohfy3"]
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[ext_resource type="PackedScene" uid="uid://bv2gahb4wxgb1" path="res://game/characters/enemies/white_cultist.tscn" id="20_rt0xo"]
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[ext_resource type="PackedScene" uid="uid://wpkj48bqyuy2" path="res://game/platform/abstract_colored_platform.tscn" id="24_h1708"]
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[node name="TestLevel" unique_id=600627332 instance=ExtResource("1_15okj")]
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script = ExtResource("2_a2sw7")
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[node name="AbstractPlatform" parent="Platforms" parent_id_path=PackedInt32Array(1140671629) index="0" unique_id=1226827206 instance=ExtResource("3_pmn5w")]
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position = Vector2(182, -42)
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position = Vector2(180, -51)
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platform_width = 104
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[node name="LeverDoor" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="0" unique_id=1575363350 instance=ExtResource("2_r01v2")]
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@@ -114,3 +115,7 @@ position = Vector2(1334, 103)
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[node name="CollisionShape2D" parent="LevelEnd" index="0" unique_id=937956890]
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position = Vector2(42, 59)
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[node name="AbstractColoredPlatform" parent="." index="10" unique_id=137546339 instance=ExtResource("24_h1708")]
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position = Vector2(274, -81)
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platform_width = 48
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@@ -0,0 +1,11 @@
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@tool
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class_name AbstractColoredPlatform
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extends AbstractPlatform
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@onready var collision_switcher : CollisionSwitcher = $CollisionSwitcher
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func _ready() -> void:
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super._ready()
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collision_switcher.material = platform_rect.material
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@@ -0,0 +1 @@
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uid://6hn6ncbqe6cn
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@@ -0,0 +1,47 @@
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[gd_scene format=3 uid="uid://wpkj48bqyuy2"]
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[ext_resource type="PackedScene" uid="uid://guvijso3k6eq" path="res://game/platform/abstract_platform.tscn" id="1_8ogjv"]
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[ext_resource type="Script" uid="uid://6hn6ncbqe6cn" path="res://game/platform/abstract_colored_platform.gd" id="2_3iy2o"]
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[ext_resource type="Shader" uid="uid://d4hm3vjx1rhsf" path="res://game/shaders/platform.gdshader" id="2_jpqbs"]
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[ext_resource type="Texture2D" uid="uid://cpcuokqv8u2xa" path="res://images/level/platform.png" id="3_3iy2o"]
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[ext_resource type="Material" uid="uid://d2o2o1w8kb51g" path="res://game/materials/walls_white.tres" id="3_6pvc3"]
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[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="5_3iy2o"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_majud"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gfbtg"]
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resource_local_to_scene = true
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shader = ExtResource("2_jpqbs")
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shader_parameter/black_color = Color(0, 0, 0, 1)
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shader_parameter/white_color = Color(1, 1, 1, 1)
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shader_parameter/switch_colors = false
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shader_parameter/threshold = 0.5
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shader_parameter/speed = 0.5
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shader_parameter/intensity = 1.0
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shader_parameter/scale = 20.0
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shader_parameter/tile_size = 8.0
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shader_parameter/platform_width = 24.0
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shader_parameter/atlas = ExtResource("3_3iy2o")
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shader_parameter/seed = 0.23701711
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2p7w0"]
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resource_local_to_scene = true
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size = Vector2(16, 7)
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[node name="AbstractColoredPlatform" unique_id=137546339 instance=ExtResource("1_8ogjv")]
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collision_layer = 32
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script = ExtResource("2_3iy2o")
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[node name="Sprite2D" parent="." index="0" unique_id=264863796]
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material = ExtResource("3_6pvc3")
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texture = SubResource("ViewportTexture_majud")
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[node name="PlatformRect" parent="SubViewport" parent_id_path=PackedInt32Array(226200089) index="0" unique_id=794315918]
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material = SubResource("ShaderMaterial_gfbtg")
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[node name="CollisionShape2D" parent="." index="2" unique_id=175449124]
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shape = SubResource("RectangleShape2D_2p7w0")
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[node name="CollisionSwitcher" parent="." index="3" unique_id=542648449 node_paths=PackedStringArray("object") instance=ExtResource("5_3iy2o")]
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object = NodePath("..")
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@@ -16,9 +16,10 @@ const MAX_WIDTH = TILE_SIZE * 32
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rebuild_platform()
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@onready var collision: CollisionShape2D = $AnimatableBody2D/CollisionShape2D
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@onready var platform_rect: ColorRect = $PlatformRect
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@onready var icon_sprite: AnimatedSprite2D = $IconSprite
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@onready var collision: CollisionShape2D = $CollisionShape2D
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@onready var sub_viewport: SubViewport = $SubViewport
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@onready var platform_rect: ColorRect = $SubViewport/PlatformRect
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@onready var icon_sprite: AnimatedSprite2D = $SubViewport/IconSprite
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func _ready() -> void:
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@@ -29,13 +30,13 @@ func _ready() -> void:
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func rebuild_platform() -> void:
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var shape := collision.shape as RectangleShape2D
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if not shape:
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shape = RectangleShape2D.new()
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collision.shape = shape
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shape.size = Vector2(platform_width, TILE_SIZE)
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sub_viewport.size = Vector2(platform_width, TILE_SIZE)
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platform_rect.size.x = platform_width
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platform_rect.position.x = -platform_width/2
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platform_rect.position = Vector2.ZERO
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icon_sprite.position = Vector2.ZERO
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platform_rect.material.set_shader_parameter("platform_width", platform_width)
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@@ -1,25 +1,48 @@
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[gd_scene format=3 uid="uid://guvijso3k6eq"]
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[ext_resource type="Script" uid="uid://kjy0t56tgpxs" path="res://game/platform/abstract_platform.gd" id="1_426vp"]
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[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/walls_gray.tres" id="2_2ivtb"]
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[ext_resource type="Texture2D" uid="uid://cpcuokqv8u2xa" path="res://images/level/platform.png" id="2_31xwx"]
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[ext_resource type="Shader" uid="uid://d4hm3vjx1rhsf" path="res://game/shaders/platform.gdshader" id="2_jsq8n"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_2ivtb"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ivtb"]
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resource_local_to_scene = true
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shader = ExtResource("2_jsq8n")
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shader_parameter/black_color = Color(0, 0, 0, 1)
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shader_parameter/white_color = Color(1, 1, 1, 1)
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shader_parameter/switch_colors = false
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shader_parameter/threshold = 0.5
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shader_parameter/speed = 0.5
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shader_parameter/intensity = 1.0
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shader_parameter/scale = 20.0
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shader_parameter/tile_size = 8.0
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shader_parameter/platform_width = 24.0
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shader_parameter/atlas = ExtResource("2_31xwx")
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shader_parameter/seed = 0.038039055
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shader_parameter/seed = 0.7482483
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jsq8n"]
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resource_local_to_scene = true
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size = Vector2(16, 8)
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size = Vector2(16, 7)
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[node name="AbstractPlatform" type="Node2D" unique_id=1226827206]
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[node name="AbstractPlatform" type="AnimatableBody2D" unique_id=137546339]
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collision_mask = 0
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script = ExtResource("1_426vp")
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[node name="PlatformRect" type="ColorRect" parent="." unique_id=646284480]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=264863796]
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material = ExtResource("2_2ivtb")
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texture = SubResource("ViewportTexture_2ivtb")
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[node name="SubViewport" type="SubViewport" parent="." unique_id=226200089]
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transparent_bg = true
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handle_input_locally = false
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canvas_item_default_texture_filter = 0
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size = Vector2i(16, 8)
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render_target_update_mode = 4
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[node name="PlatformRect" type="ColorRect" parent="SubViewport" unique_id=794315918]
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material = SubResource("ShaderMaterial_2ivtb")
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anchors_preset = 8
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anchor_left = 0.5
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@@ -33,10 +56,11 @@ offset_bottom = 4.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset_ratio = Vector2(0.5, 0.5)
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="IconSprite" type="AnimatedSprite2D" parent="." unique_id=287774650]
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[node name="IconSprite" type="AnimatedSprite2D" parent="SubViewport" unique_id=1917841765]
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[node name="AnimatableBody2D" type="AnimatableBody2D" parent="." unique_id=908936954]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D" unique_id=175449124]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=175449124]
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position = Vector2(0, -0.5)
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shape = SubResource("RectangleShape2D_jsq8n")
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@@ -1,5 +1,7 @@
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shader_type canvas_item;
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#include "get_black_n_white.gdshaderinc"
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uniform float tile_size = 8.0;
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uniform float platform_width = 24.0;
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uniform sampler2D atlas : filter_nearest;
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@@ -35,4 +37,5 @@ void fragment() {
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vec2 atlas_size = vec2(textureSize(atlas, 0));
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vec2 atlas_uv = atlas_pixel / atlas_size;
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COLOR = texture(atlas, atlas_uv);
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COLOR = get_black_and_white(COLOR, UV, TIME);
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}
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