Added cultist fall states
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extends CultistState
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func enter() -> void:
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cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
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_set_ray_cast_enable(cultist.left_player_close_ray, true)
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_set_ray_cast_enable(cultist.right_player_close_ray, true)
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func exit() -> void:
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_set_ray_cast_enable(cultist.left_player_close_ray, false)
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_set_ray_cast_enable(cultist.right_player_close_ray, false)
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