Added menu sound
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@@ -299,3 +299,9 @@ func _on_animation_looped() -> void:
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if _state == State.Idle or (type == Type.Random and _is_walking_state()):
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if randi_range(1, 100) <= LOOK_AROUND_CHANCE:
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_state = State.LookAround
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func _on_player_touch_area_entered(body: Node2D) -> void:
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if body is Player:
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_target_x = body.position.x
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_set_chase_state()
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=46 format=3 uid="uid://bx0luh4vdob3q"]
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[gd_scene load_steps=47 format=3 uid="uid://bx0luh4vdob3q"]
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[ext_resource type="Script" uid="uid://but5aeh7y1s0f" path="res://game/characters/abstract_enemy.gd" id="1_2wrno"]
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[ext_resource type="Texture2D" uid="uid://drk8j57acajrq" path="res://images/characters/cultist.png" id="2_mocsw"]
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@@ -422,6 +422,9 @@ animations = [{
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radius = 4.0
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height = 28.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"]
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size = Vector2(32, 28)
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[node name="AbstractEnemy" type="CharacterBody2D"]
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collision_layer = 0
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script = ExtResource("1_2wrno")
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@@ -471,5 +474,14 @@ unique_name_in_owner = true
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target_position = Vector2(320, 0)
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collision_mask = 0
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[node name="PlayerTouchArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea"]
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_vecdo")
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
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[connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animation_looped"]
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[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
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@@ -34,14 +34,17 @@ collision_mask = 3
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[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" index="0"]
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target_position = Vector2(-32, 0)
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collision_mask = 8
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collision_mask = 11
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[node name="RightPlayerCloseRay" parent="PlayerCloseCheck" index="1"]
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target_position = Vector2(32, 0)
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collision_mask = 8
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collision_mask = 11
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[node name="LeftPlayerDistantRay" parent="PlayerDistantCheck" index="0"]
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collision_mask = 8
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collision_mask = 11
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" index="1"]
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collision_mask = 11
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[node name="PlayerTouchArea" parent="." index="7"]
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collision_mask = 8
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@@ -29,13 +29,16 @@ collision_mask = 35
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collision_mask = 35
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[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" index="0"]
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collision_mask = 136
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collision_mask = 171
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[node name="RightPlayerCloseRay" parent="PlayerCloseCheck" index="1"]
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collision_mask = 136
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collision_mask = 171
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[node name="LeftPlayerDistantRay" parent="PlayerDistantCheck" index="0"]
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collision_mask = 136
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collision_mask = 171
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" index="1"]
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collision_mask = 171
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[node name="PlayerTouchArea" parent="." index="6"]
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collision_mask = 136
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@@ -31,14 +31,17 @@ collision_mask = 33
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[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" index="0"]
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target_position = Vector2(-32, 0)
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collision_mask = 128
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collision_mask = 161
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[node name="RightPlayerCloseRay" parent="PlayerCloseCheck" index="1"]
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target_position = Vector2(32, 0)
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collision_mask = 128
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collision_mask = 161
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[node name="LeftPlayerDistantRay" parent="PlayerDistantCheck" index="0"]
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collision_mask = 128
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collision_mask = 161
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" index="1"]
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collision_mask = 161
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[node name="PlayerTouchArea" parent="." index="7"]
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collision_mask = 128
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