Added cultist chase states
This commit is contained in:
@@ -2,6 +2,8 @@ extends CultistState
|
||||
|
||||
|
||||
@export var fall_state: CultistState
|
||||
@export var chase_left_state: CultistState
|
||||
@export var chase_right_state: CultistState
|
||||
|
||||
|
||||
func enter() -> void:
|
||||
@@ -14,6 +16,13 @@ func enter() -> void:
|
||||
func physics_process(_delta: float) -> void:
|
||||
if not cultist.is_on_floor():
|
||||
switch_state.emit(fall_state)
|
||||
return
|
||||
|
||||
if _chase_if_player_in_ray_cast(cultist.left_player_close_ray, chase_left_state):
|
||||
return
|
||||
|
||||
if _chase_if_player_in_ray_cast(cultist.right_player_close_ray, chase_right_state):
|
||||
return
|
||||
|
||||
|
||||
func exit() -> void:
|
||||
|
||||
Reference in New Issue
Block a user