Added missing blood shader
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shader_type canvas_item;
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uniform sampler2D screen_texture : hint_screen_texture, filter_nearest;
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void fragment() {
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vec4 screen_color = texture(screen_texture, SCREEN_UV);
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vec3 inverted_color = 1.0 - screen_color.rgb;
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COLOR.rgb = vec3(inverted_color);
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}
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@@ -0,0 +1 @@
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uid://cdakbomof1cc6
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