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CultManor/game/shaders/invert.gdshader
T
2026-06-20 23:24:23 +03:00

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shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, filter_nearest;
void fragment() {
vec4 screen_color = texture(screen_texture, SCREEN_UV);
vec3 inverted_color = 1.0 - screen_color.rgb;
COLOR.rgb = vec3(inverted_color);
}