Removed haze from final cutscene
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+15
-10
@@ -1,10 +1,11 @@
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extends AbstractLevel
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@onready var cutscene_haze : Polygon2D = $%CutsceneHaze
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@onready var cutscene_haze_timer : Timer = $Cutscene/HazeTimer
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const ANIMATION_NAME = "final_cutscene"
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@onready var animation_player : AnimationPlayer = $AnimationPlayer
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@onready var fake_player : PlayerSprite = $Cutscene/FakePlayer
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@onready var cutscene_camera : Camera2D = $Cutscene/Camera2D
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@onready var cutscene_room_center : Vector2 = $Cutscene/RoomCenter.position
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@@ -21,20 +22,24 @@ func _on_level_end_entered(body: Node2D) -> void:
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func _play_cutscene() -> void:
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var camera_track_name := "Cutscene/Camera2D:position"
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var player_track_name := "Cutscene/FakePlayer:position"
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var animation := animation_player.get_animation(ANIMATION_NAME)
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var camera_track := animation.find_track(camera_track_name, Animation.TYPE_VALUE)
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var player_track := animation.find_track(player_track_name, Animation.TYPE_VALUE)
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animation.track_set_key_value(camera_track, 0, player.camera.get_screen_center_position())
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animation.track_set_key_value(player_track, 0, player.position)
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player.queue_free()
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cutscene_camera.enabled = true
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cutscene_camera.make_current()
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animation_player.play("final_cutscene")
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animation_player.play(ANIMATION_NAME)
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func _show_cutscene_haze(time: float) -> void:
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func _play_cutscene_boop() -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_haze, cutscene_room_center)
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cutscene_haze.show()
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cutscene_haze_timer.start(time)
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func _on_haze_timer_timeout() -> void:
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cutscene_haze.hide()
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func _on_animation_player_animation_finished(anim_name: StringName) -> void:
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