Removed haze from final cutscene
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@@ -21,6 +21,7 @@ var is_dead := false
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var _is_switching_needed := false
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@onready var camera : Camera2D = $Camera2D
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@onready var sprite : AnimatedSprite2D = $PlayerSprite
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@onready var collision_switcher : CollisionSwitcher = $CollisionSwitcher
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@onready var pickups : Node2D = $Pickups
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@@ -42,6 +42,11 @@ object = NodePath("..")
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[node name="Camera2D" type="Camera2D" parent="." unique_id=45512317]
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process_callback = 0
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_left_margin = 0.1
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drag_top_margin = 0.1
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drag_right_margin = 0.1
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drag_bottom_margin = 0.1
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[node name="Pickups" type="Node2D" parent="." unique_id=958829860]
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position = Vector2(0, -24)
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