Some code optimization

This commit is contained in:
2026-02-12 21:08:35 +03:00
parent 530ea16f11
commit 80d8785a71
8 changed files with 23 additions and 53 deletions
@@ -13,12 +13,3 @@ func _get_colliding_player(ray_cast: RayCast2D) -> Player:
if collider is Player:
return collider
return null
func _chase_if_player_in_ray_cast(ray_cast: RayCast2D, chase_state: CultistState) -> bool:
var player := _get_colliding_player(ray_cast)
if player != null:
cultist.target_x = player.position.x
switch_state.emit(chase_state)
return true
return false