Some code optimization
This commit is contained in:
@@ -24,6 +24,7 @@ var target_x := 0.0
|
||||
@onready var state_machine : CultistStateMachine = $CultistStateMachine
|
||||
@onready var chase_left_state : CultistState = $CultistStateMachine/ChaseLeftState
|
||||
@onready var chase_right_state : CultistState = $CultistStateMachine/ChaseRightState
|
||||
@onready var look_around_state : CultistState = $CultistStateMachine/LookAroundState
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -36,23 +37,13 @@ func _ready() -> void:
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
move_and_slide()
|
||||
state_machine.physics_process(delta)
|
||||
move_and_slide()
|
||||
|
||||
|
||||
func update_x_velocity(direction: int, max_speed: float, delta: float) -> void:
|
||||
velocity.x = move_toward(velocity.x, direction * max_speed, ACCELERATION * delta)
|
||||
|
||||
|
||||
#TODO Rework
|
||||
func _on_player_touch_area_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
target_x = body.position.x
|
||||
if body.position.x < position.x:
|
||||
state_machine._change_state(chase_left_state)
|
||||
else:
|
||||
state_machine._change_state(chase_right_state)
|
||||
|
||||
|
||||
func _set_ray_cast_enable(ray_cast: RayCast2D, enabled: bool) -> void:
|
||||
ray_cast.process_mode = Node.PROCESS_MODE_INHERIT if enabled else Node.PROCESS_MODE_DISABLED
|
||||
|
||||
@@ -18,9 +18,6 @@
|
||||
radius = 4.0
|
||||
height = 28.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"]
|
||||
size = Vector2(32, 28)
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_tjvyk"]
|
||||
radius = 4.0
|
||||
height = 28.0
|
||||
@@ -72,14 +69,6 @@ unique_name_in_owner = true
|
||||
target_position = Vector2(320, 0)
|
||||
collision_mask = 0
|
||||
|
||||
[node name="PlayerTouchArea" type="Area2D" parent="." unique_id=2147163970]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea" unique_id=262478897]
|
||||
position = Vector2(0, 2)
|
||||
shape = SubResource("RectangleShape2D_vecdo")
|
||||
|
||||
[node name="KillingArea" parent="." unique_id=1891922549 instance=ExtResource("3_tjvyk")]
|
||||
collision_mask = 0
|
||||
|
||||
@@ -142,5 +131,3 @@ script = ExtResource("14_cqp7f")
|
||||
look_around_state = NodePath("../LookAroundState")
|
||||
fall_state = NodePath("../FallState")
|
||||
cultist = NodePath("../..")
|
||||
|
||||
[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
|
||||
|
||||
@@ -46,8 +46,5 @@ collision_mask = 11
|
||||
[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
|
||||
collision_mask = 11
|
||||
|
||||
[node name="PlayerTouchArea" parent="." index="6" unique_id=2147163970]
|
||||
collision_mask = 8
|
||||
|
||||
[node name="KillingArea" parent="." index="7" unique_id=1891922549]
|
||||
[node name="KillingArea" parent="." index="6" unique_id=1891922549]
|
||||
collision_mask = 8
|
||||
|
||||
@@ -30,8 +30,5 @@ collision_mask = 171
|
||||
[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
|
||||
collision_mask = 171
|
||||
|
||||
[node name="PlayerTouchArea" parent="." index="5" unique_id=2147163970]
|
||||
collision_mask = 136
|
||||
|
||||
[node name="KillingArea" parent="." index="6" unique_id=1891922549]
|
||||
[node name="KillingArea" parent="." index="5" unique_id=1891922549]
|
||||
collision_mask = 136
|
||||
|
||||
@@ -13,12 +13,3 @@ func _get_colliding_player(ray_cast: RayCast2D) -> Player:
|
||||
if collider is Player:
|
||||
return collider
|
||||
return null
|
||||
|
||||
|
||||
func _chase_if_player_in_ray_cast(ray_cast: RayCast2D, chase_state: CultistState) -> bool:
|
||||
var player := _get_colliding_player(ray_cast)
|
||||
if player != null:
|
||||
cultist.target_x = player.position.x
|
||||
switch_state.emit(chase_state)
|
||||
return true
|
||||
return false
|
||||
|
||||
@@ -8,24 +8,31 @@ extends CultistState
|
||||
@export var chase_right_state: CultistState
|
||||
|
||||
|
||||
var state_by_ray_cast : Dictionary[RayCast2D, CultistState]
|
||||
|
||||
|
||||
func enter() -> void:
|
||||
cultist.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
|
||||
cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
|
||||
cultist.velocity = Vector2.ZERO
|
||||
cultist._set_ray_cast_enable(cultist.left_player_close_ray, true)
|
||||
cultist._set_ray_cast_enable(cultist.right_player_close_ray, true)
|
||||
|
||||
state_by_ray_cast = {
|
||||
cultist.left_player_close_ray: chase_left_state,
|
||||
cultist.right_player_close_ray: chase_right_state,
|
||||
}
|
||||
|
||||
|
||||
func physics_process(_delta: float) -> void:
|
||||
if not cultist.is_on_floor():
|
||||
switch_state.emit(fall_state)
|
||||
return
|
||||
|
||||
if _chase_if_player_in_ray_cast(cultist.left_player_close_ray, chase_left_state):
|
||||
return
|
||||
|
||||
if _chase_if_player_in_ray_cast(cultist.right_player_close_ray, chase_right_state):
|
||||
return
|
||||
else:
|
||||
for ray_cast in state_by_ray_cast:
|
||||
var player := _get_colliding_player(ray_cast)
|
||||
if player != null:
|
||||
switch_state.emit(state_by_ray_cast[ray_cast])
|
||||
break
|
||||
|
||||
|
||||
func exit() -> void:
|
||||
|
||||
@@ -11,7 +11,10 @@ func physics_process(delta: float) -> void:
|
||||
if not cultist.is_on_floor():
|
||||
switch_state.emit(fall_state)
|
||||
else:
|
||||
if not _chase_if_player_in_ray_cast(_player_ray_cast, chase_state):
|
||||
var player := _get_colliding_player(_player_ray_cast)
|
||||
if player != null:
|
||||
switch_state.emit(chase_state)
|
||||
else:
|
||||
if _wall_ray_cast.is_colliding():
|
||||
var stream := SoundManager.sfx_stream_player_lost
|
||||
SoundManager.play_sfx_stream(stream, cultist.global_position)
|
||||
|
||||
@@ -43,8 +43,5 @@ collision_mask = 161
|
||||
[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
|
||||
collision_mask = 161
|
||||
|
||||
[node name="PlayerTouchArea" parent="." index="6" unique_id=2147163970]
|
||||
collision_mask = 128
|
||||
|
||||
[node name="KillingArea" parent="." index="7" unique_id=1891922549]
|
||||
[node name="KillingArea" parent="." index="6" unique_id=1891922549]
|
||||
collision_mask = 128
|
||||
|
||||
Reference in New Issue
Block a user