Some code optimization
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@@ -18,9 +18,6 @@
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radius = 4.0
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height = 28.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"]
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size = Vector2(32, 28)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_tjvyk"]
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radius = 4.0
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height = 28.0
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@@ -72,14 +69,6 @@ unique_name_in_owner = true
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target_position = Vector2(320, 0)
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collision_mask = 0
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[node name="PlayerTouchArea" type="Area2D" parent="." unique_id=2147163970]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea" unique_id=262478897]
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_vecdo")
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[node name="KillingArea" parent="." unique_id=1891922549 instance=ExtResource("3_tjvyk")]
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collision_mask = 0
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@@ -142,5 +131,3 @@ script = ExtResource("14_cqp7f")
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look_around_state = NodePath("../LookAroundState")
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fall_state = NodePath("../FallState")
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cultist = NodePath("../..")
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[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
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