Updated ConnectionCable
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@@ -14,6 +14,7 @@ float get_alpha(vec2 uv, float offset) {
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void fragment() {
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float alpha = 0.0;
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float offset = 0.0;
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for (float offset = 0.0; offset <= 1.0; offset += glow_interval) {
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alpha += get_alpha(UV, offset);
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}
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