Updated ConnectionCable

This commit is contained in:
2026-06-16 22:43:29 +03:00
parent 22c0912ea2
commit 713be75d90
4 changed files with 60 additions and 17 deletions
+1
View File
@@ -4,3 +4,4 @@ extends AbstractLevel
func _ready() -> void:
super._ready()
$Objects/Lever.switching.connect($Doors/LeverDoor.toggle)
$Objects/Lever.switching.connect($ConnectionCables/ConnectionCable.toggle)
+51 -14
View File
@@ -2,30 +2,67 @@ class_name ConnectionCable
extends Line2D
const SHADER_GLOW_INTERVAL = "glow_interval"
const SHADER_GLOW_RADIUS = "glow_radius"
const SHADER_TRAVEL_TIME = "travel_time"
const SHADER_GLOW_INTERVAL = "shader_parameter/glow_interval"
const SHADER_GLOW_RADIUS = "shader_parameter/glow_radius"
const SHADER_TRAVEL_TIME = "shader_parameter/travel_time"
const TRAVEL_SPEED = 100.0
const TRAVEL_SPEED_ON = 150.0
const TRAVEL_SPEED_OFF = 75.0
const GLOW_INTERVAL = 100.0
const SWITCH_TIME = 0.15
@export var is_on := false:
set(value):
is_on = value
if is_node_ready():
_play_toggle_animation()
var _shader_tween : Tween
@onready var length := _get_length()
@onready var glow_interval := 1.0 / maxi(1, round(length/GLOW_INTERVAL))
@onready var glow_radius := 0.5/length
@onready var travel_time_on := _get_travel_time(TRAVEL_SPEED_ON)
@onready var travel_time_off := _get_travel_time(TRAVEL_SPEED_OFF)
func _ready() -> void:
var length := _get_length()
var glow_interval := 1.0 / maxi(1, round(length/GLOW_INTERVAL))
var glow_radius := 0.5/length
var travel_time := length/TRAVEL_SPEED
material.set(SHADER_GLOW_INTERVAL, glow_interval)
material.set(SHADER_GLOW_RADIUS, glow_radius)
material.set(SHADER_TRAVEL_TIME, _get_current_travel_time())
func toggle() -> void:
is_on = not is_on
func _play_toggle_animation() -> void:
if _shader_tween and _shader_tween.is_running():
_shader_tween.kill()
_shader_tween = create_tween()
material.set_shader_parameter(SHADER_GLOW_INTERVAL, glow_interval)
material.set_shader_parameter(SHADER_GLOW_RADIUS, glow_radius)
material.set_shader_parameter(SHADER_TRAVEL_TIME, travel_time)
_shader_tween.tween_property(material, SHADER_GLOW_RADIUS, glow_interval, SWITCH_TIME)
_shader_tween.tween_property(material, SHADER_TRAVEL_TIME, _get_current_travel_time(), 0.0)
_shader_tween.tween_property(material, SHADER_GLOW_RADIUS, glow_radius, SWITCH_TIME)
func _get_length() -> float:
if points.size() < 2:
return 0.0
var length := 0.0
var l := 0.0
for i in range(points.size() - 1):
length += points[i].distance_to(points[i + 1])
return length
l += points[i].distance_to(points[i + 1])
return l
func _get_travel_time(speed: float) -> float:
return length/speed
func _get_current_travel_time() -> float:
return travel_time_on if is_on else travel_time_off
+7 -3
View File
@@ -3,6 +3,10 @@ class_name AbstractPlatform
extends AnimatableBody2D
const SHADER_SEED = "shader_parameter/seed"
const SHADER_TILE_SIZE = "shader_parameter/tile_size"
const SHADER_PLATFORM_WIDTH = "shader_parameter/platform_width"
const ANIMATION_COLOR_SWITCHING = "color_switching"
const ANIMATION_HIDING = "hiding"
const ANIMATION_TIMER = "timer"
@@ -39,8 +43,8 @@ const MAX_WIDTH = TILE_SIZE * 32
func _ready() -> void:
if not Engine.is_editor_hint():
platform_rect.material.set_shader_parameter("seed", randf())
platform_rect.material.set_shader_parameter("tile_size", TILE_SIZE)
platform_rect.material.set(SHADER_SEED, randf())
platform_rect.material.set(SHADER_TILE_SIZE, TILE_SIZE)
rebuild_platform()
@@ -55,4 +59,4 @@ func rebuild_platform() -> void:
platform_rect.size.x = platform_width
platform_rect.position = Vector2.ZERO
platform_rect.material.set_shader_parameter("platform_width", platform_width)
platform_rect.material.set(SHADER_PLATFORM_WIDTH, platform_width)
+1
View File
@@ -14,6 +14,7 @@ float get_alpha(vec2 uv, float offset) {
void fragment() {
float alpha = 0.0;
float offset = 0.0;
for (float offset = 0.0; offset <= 1.0; offset += glow_interval) {
alpha += get_alpha(UV, offset);
}