Animation defenition moved to player_sprite.gd
This commit is contained in:
@@ -0,0 +1,70 @@
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[gd_scene format=3 uid="uid://dtcad8tdx78tg"]
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[ext_resource type="Script" uid="uid://bb8kc32sggrn2" path="res://game/characters/player/player.gd" id="1_xln5q"]
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[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"]
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[ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"]
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[ext_resource type="PackedScene" uid="uid://bdk23k2bypj8w" path="res://game/characters/player/state_machine/player_state_machine.tscn" id="4_ybe51"]
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[ext_resource type="PackedScene" uid="uid://c0d4wfdg7xjti" path="res://game/characters/player/state_machine/player_state.tscn" id="5_65114"]
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[ext_resource type="Script" uid="uid://bnxccvt265hlu" path="res://game/characters/player/state_machine/idle_state.gd" id="6_3qf5w"]
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[ext_resource type="Script" uid="uid://nc62375vpnsw" path="res://game/characters/player/state_machine/walk_left_state.gd" id="7_btbyc"]
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[ext_resource type="Script" uid="uid://cbv84l1duwfep" path="res://game/characters/player/state_machine/look_around_state.gd" id="7_ybe51"]
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[ext_resource type="Script" uid="uid://cxa3hf7tqpeoa" path="res://game/characters/player/state_machine/jump_state.gd" id="8_ebhjm"]
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[ext_resource type="Script" uid="uid://d2uiegcx4jeuk" path="res://game/characters/player/state_machine/dead_state.gd" id="9_gdxv1"]
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[ext_resource type="Script" uid="uid://kufq6bwnv80t" path="res://game/characters/player/state_machine/walk_right_state.gd" id="9_wdx7h"]
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[ext_resource type="Script" uid="uid://c0bbmif5ucw28" path="res://game/characters/player/state_machine/jump_left_state.gd" id="11_q2504"]
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[ext_resource type="Script" uid="uid://cr0hkb4wggcys" path="res://game/characters/player/state_machine/jump_right_state.gd" id="12_l8uo5"]
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[ext_resource type="Script" uid="uid://c7myrm50fnpfn" path="res://game/characters/player/state_machine/fall_state.gd" id="13_m2bqk"]
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[ext_resource type="Script" uid="uid://cmimnl6jf78ao" path="res://game/characters/player/state_machine/fall_left_state.gd" id="14_2lnxg"]
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[ext_resource type="Script" uid="uid://5s7ko6pcqagy" path="res://game/characters/player/state_machine/fall_right_state.gd" id="15_bfpdl"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"]
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radius = 4.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_t6gq4"]
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radius = 2.0
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height = 15.0
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[node name="Player" type="CharacterBody2D" unique_id=508706417]
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collision_layer = 128
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collision_mask = 33
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script = ExtResource("1_xln5q")
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[node name="AnimatedSprite2D" parent="." unique_id=237719081 instance=ExtResource("2_n6ad3")]
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animation = &"jump_right"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1101386361]
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position = Vector2(0, 1)
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shape = SubResource("CapsuleShape2D_xln5q")
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[node name="CollisionSwitcher" parent="." unique_id=601548821 node_paths=PackedStringArray("object") instance=ExtResource("2_j06tb")]
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object = NodePath("..")
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[node name="Camera2D" type="Camera2D" parent="." unique_id=45512317]
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process_callback = 0
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position_smoothing_enabled = true
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[node name="Pickups" type="Node2D" parent="." unique_id=958829860]
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position = Vector2(0, -24)
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[node name="JumpBufferTimer" type="Timer" parent="." unique_id=740877224]
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wait_time = 0.1
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one_shot = true
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[node name="CoyoteTimeTimer" type="Timer" parent="." unique_id=117837002]
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wait_time = 0.1
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one_shot = true
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[node name="CenterArea2D" type="Area2D" parent="." unique_id=490866430]
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collision_layer = 0
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collision_mask = 35
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CenterArea2D" unique_id=1350886064]
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shape = SubResource("CapsuleShape2D_t6gq4")
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[node name="PlayerStateMachine" parent="." unique_id=633169960 node_paths=PackedStringArray("player", "initial_state") instance=ExtResource("4_ybe51")]
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player = NodePath("..")
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initial_state = NodePath("IdleState")
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[node name="IdleState" parent="PlayerStateMachine" unique_id=739226464 node_paths=PackedStringArray("look_around_state") instance=ExtResource("5_65114")]
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script = ExtResource("6_3qf5w")
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player = Object(CharacterBody2D,"unique_name_in_owner":false,"process_mod
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@@ -0,0 +1,24 @@
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class_name PlayerSprite
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extends AnimatedSprite2D
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const ANIMATION_IDLE = "idle"
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const ANIMATION_LOOK_AROUND = "look_around"
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const ANIMATION_LOOK_AROUND_1 = "look_around_1"
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const ANIMATION_LOOK_AROUND_2 = "look_around_2"
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const ANIMATION_FALL = "fall"
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const ANIMATION_FALL_LEFT = "fall_left"
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const ANIMATION_FALL_RIGHT = "fall_right"
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const ANIMATION_JUMP = "jump"
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const ANIMATION_JUMP_LEFT = "jump_left"
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const ANIMATION_JUMP_RIGHT = "jump_right"
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const ANIMATION_WALK_LEFT = "walk_left"
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const ANIMATION_WALK_RIGHT = "walk_right"
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const ANIMATION_DEATH = "death"
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@@ -0,0 +1 @@
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uid://bpclheyn60yp7
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@@ -2,6 +2,7 @@
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[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="1_57ht8"]
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[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="1_57ht8"]
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[ext_resource type="Texture2D" uid="uid://bjccaucrio6ht" path="res://images/characters/player.png" id="2_mi53p"]
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[ext_resource type="Texture2D" uid="uid://bjccaucrio6ht" path="res://images/characters/player.png" id="2_mi53p"]
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[ext_resource type="Script" uid="uid://bpclheyn60yp7" path="res://game/characters/player/player_sprite.gd" id="3_ulfbe"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_i05k5"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_i05k5"]
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shader = ExtResource("1_57ht8")
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shader = ExtResource("1_57ht8")
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@@ -426,7 +427,8 @@ animations = [{
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"speed": 20.0
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"speed": 20.0
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}]
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}]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" unique_id=259457082]
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[node name="PlayerSprite2D" type="AnimatedSprite2D" unique_id=259457082]
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material = SubResource("ShaderMaterial_i05k5")
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material = SubResource("ShaderMaterial_i05k5")
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sprite_frames = SubResource("SpriteFrames_v8w1g")
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sprite_frames = SubResource("SpriteFrames_v8w1g")
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animation = &"fall_right"
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animation = &"fall_right"
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script = ExtResource("3_ulfbe")
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@@ -1,15 +1,12 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_DEATH = "death"
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func enter() -> void:
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func enter() -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
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player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
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player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
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player.process_mode = Node.PROCESS_MODE_ALWAYS
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player.process_mode = Node.PROCESS_MODE_ALWAYS
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process_mode = Node.PROCESS_MODE_ALWAYS
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process_mode = Node.PROCESS_MODE_ALWAYS
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player.sprite.play(ANIMATION_DEATH)
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player.sprite.play(PlayerSprite.ANIMATION_DEATH)
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get_tree().paused = true
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get_tree().paused = true
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_FALL_LEFT = "fall_left"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_FALL_LEFT)
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player.sprite.play(PlayerSprite.ANIMATION_FALL_LEFT)
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_FALL_RIGHT = "fall_right"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_FALL_RIGHT)
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player.sprite.play(PlayerSprite.ANIMATION_FALL_RIGHT)
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_FALL = "fall"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_FALL)
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player.sprite.play(PlayerSprite.ANIMATION_FALL)
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@@ -1,8 +1,6 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_IDLE = "idle"
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const LOOK_AROUND_CHANCE = 25
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const LOOK_AROUND_CHANCE = 25
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@@ -11,7 +9,7 @@ const LOOK_AROUND_CHANCE = 25
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func enter() -> void:
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func enter() -> void:
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player.sprite.animation_looped.connect(_on_animation_looped)
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player.sprite.animation_looped.connect(_on_animation_looped)
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player.sprite.play(ANIMATION_IDLE)
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player.sprite.play(PlayerSprite.ANIMATION_IDLE)
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func exit() -> void:
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func exit() -> void:
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_JUMP_LEFT = "jump_left"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_JUMP_LEFT)
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player.sprite.play(PlayerSprite.ANIMATION_JUMP_LEFT)
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_JUMP_RIGHT = "jump_right"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_JUMP_RIGHT)
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player.sprite.play(PlayerSprite.ANIMATION_JUMP_RIGHT)
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_JUMP = "jump"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_JUMP)
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player.sprite.play(PlayerSprite.ANIMATION_JUMP)
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@@ -1,10 +1,6 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_LOOK_AROUND_1 = "look_around_1"
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const ANIMATION_LOOK_AROUND_2 = "look_around_2"
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func enter() -> void:
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func enter() -> void:
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player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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player.sprite.play(_get_animation())
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player.sprite.play(_get_animation())
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@@ -15,4 +11,7 @@ func _on_animation_finished() -> void:
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func _get_animation() -> String:
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func _get_animation() -> String:
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return ANIMATION_LOOK_AROUND_1 if randi_range(1, 2) == 1 else ANIMATION_LOOK_AROUND_2
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if randi_range(1, 2) == 1:
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return PlayerSprite.ANIMATION_LOOK_AROUND_1
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else:
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return PlayerSprite.ANIMATION_LOOK_AROUND_2
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_WALK_LEFT = "walk_left"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_WALK_LEFT)
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player.sprite.play(PlayerSprite.ANIMATION_WALK_LEFT)
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@@ -1,8 +1,5 @@
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extends PlayerState
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extends PlayerState
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const ANIMATION_WALK_RIGHT = "walk_right"
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func enter() -> void:
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func enter() -> void:
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player.sprite.play(ANIMATION_WALK_RIGHT)
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player.sprite.play(PlayerSprite.ANIMATION_WALK_RIGHT)
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@@ -1,10 +1,6 @@
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extends AbstractLevel
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extends AbstractLevel
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const ANIMATION_WALK_LEFT = "walk_left"
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const ANIMATION_WALK_RIGHT = "walk_right"
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const CUTSCENE_CAMERA_TIME = 5
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const CUTSCENE_CAMERA_TIME = 5
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const CUTSCENE_HAZE_TIME = 0.1
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const CUTSCENE_HAZE_TIME = 0.1
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@@ -100,7 +96,7 @@ func _do_cutscene_phase_one() -> void:
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cutscene_camera.enabled = true
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cutscene_camera.enabled = true
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cutscene_camera.make_current()
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cutscene_camera.make_current()
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cutscene_fake_player.show()
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cutscene_fake_player.show()
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cutscene_fake_player.play(ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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cutscene_fake_player.play(PlayerSprite.ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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var tween : Tween = create_tween()
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var tween : Tween = create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_trans(Tween.TRANS_QUAD)
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tween.set_trans(Tween.TRANS_QUAD)
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@@ -108,16 +104,16 @@ func _do_cutscene_phase_one() -> void:
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func _do_cutscene_phase_four() -> void:
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func _do_cutscene_phase_four() -> void:
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cutscene_fake_player.play(ANIMATION_WALK_LEFT,_cutscene_player_speed_factor)
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cutscene_fake_player.play(PlayerSprite.ANIMATION_WALK_LEFT,_cutscene_player_speed_factor)
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func _do_cutscene_phase_six() -> void:
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func _do_cutscene_phase_six() -> void:
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_cutscene_player_speed_factor = 0.25
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_cutscene_player_speed_factor = 0.25
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cutscene_fake_player.play(ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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cutscene_fake_player.play(PlayerSprite.ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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func _do_cutscene_phase_seven() -> void:
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func _do_cutscene_phase_seven() -> void:
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cutscene_fake_player.play("look_around", 0.5)
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cutscene_fake_player.play(PlayerSprite.ANIMATION_LOOK_AROUND, 0.5)
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cutscene_player_timer.start()
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cutscene_player_timer.start()
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Reference in New Issue
Block a user