Files
CultManor/game/characters/player/state_machine/look_around_state.gd
T

18 lines
400 B
GDScript

extends PlayerState
func enter() -> void:
player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
player.sprite.play(_get_animation())
func _on_animation_finished() -> void:
switch_state.emit(idle_state)
func _get_animation() -> String:
if randi_range(1, 2) == 1:
return PlayerSprite.ANIMATION_LOOK_AROUND_1
else:
return PlayerSprite.ANIMATION_LOOK_AROUND_2