Animation defenition moved to player_sprite.gd
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@@ -1,10 +1,6 @@
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extends PlayerState
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const ANIMATION_LOOK_AROUND_1 = "look_around_1"
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const ANIMATION_LOOK_AROUND_2 = "look_around_2"
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func enter() -> void:
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player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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player.sprite.play(_get_animation())
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@@ -15,4 +11,7 @@ func _on_animation_finished() -> void:
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func _get_animation() -> String:
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return ANIMATION_LOOK_AROUND_1 if randi_range(1, 2) == 1 else ANIMATION_LOOK_AROUND_2
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if randi_range(1, 2) == 1:
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return PlayerSprite.ANIMATION_LOOK_AROUND_1
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else:
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return PlayerSprite.ANIMATION_LOOK_AROUND_2
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