Animation defenition moved to player_sprite.gd

This commit is contained in:
2026-02-03 00:00:51 +03:00
parent 63710b691b
commit 67c5f8e4d5
16 changed files with 116 additions and 53 deletions
@@ -1,15 +1,12 @@
extends PlayerState
const ANIMATION_DEATH = "death"
func enter() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
player.process_mode = Node.PROCESS_MODE_ALWAYS
process_mode = Node.PROCESS_MODE_ALWAYS
player.sprite.play(ANIMATION_DEATH)
player.sprite.play(PlayerSprite.ANIMATION_DEATH)
get_tree().paused = true
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_FALL_LEFT = "fall_left"
func enter() -> void:
player.sprite.play(ANIMATION_FALL_LEFT)
player.sprite.play(PlayerSprite.ANIMATION_FALL_LEFT)
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_FALL_RIGHT = "fall_right"
func enter() -> void:
player.sprite.play(ANIMATION_FALL_RIGHT)
player.sprite.play(PlayerSprite.ANIMATION_FALL_RIGHT)
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_FALL = "fall"
func enter() -> void:
player.sprite.play(ANIMATION_FALL)
player.sprite.play(PlayerSprite.ANIMATION_FALL)
@@ -1,8 +1,6 @@
extends PlayerState
const ANIMATION_IDLE = "idle"
const LOOK_AROUND_CHANCE = 25
@@ -11,7 +9,7 @@ const LOOK_AROUND_CHANCE = 25
func enter() -> void:
player.sprite.animation_looped.connect(_on_animation_looped)
player.sprite.play(ANIMATION_IDLE)
player.sprite.play(PlayerSprite.ANIMATION_IDLE)
func exit() -> void:
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_JUMP_LEFT = "jump_left"
func enter() -> void:
player.sprite.play(ANIMATION_JUMP_LEFT)
player.sprite.play(PlayerSprite.ANIMATION_JUMP_LEFT)
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_JUMP_RIGHT = "jump_right"
func enter() -> void:
player.sprite.play(ANIMATION_JUMP_RIGHT)
player.sprite.play(PlayerSprite.ANIMATION_JUMP_RIGHT)
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_JUMP = "jump"
func enter() -> void:
player.sprite.play(ANIMATION_JUMP)
player.sprite.play(PlayerSprite.ANIMATION_JUMP)
@@ -1,10 +1,6 @@
extends PlayerState
const ANIMATION_LOOK_AROUND_1 = "look_around_1"
const ANIMATION_LOOK_AROUND_2 = "look_around_2"
func enter() -> void:
player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
player.sprite.play(_get_animation())
@@ -15,4 +11,7 @@ func _on_animation_finished() -> void:
func _get_animation() -> String:
return ANIMATION_LOOK_AROUND_1 if randi_range(1, 2) == 1 else ANIMATION_LOOK_AROUND_2
if randi_range(1, 2) == 1:
return PlayerSprite.ANIMATION_LOOK_AROUND_1
else:
return PlayerSprite.ANIMATION_LOOK_AROUND_2
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_WALK_LEFT = "walk_left"
func enter() -> void:
player.sprite.play(ANIMATION_WALK_LEFT)
player.sprite.play(PlayerSprite.ANIMATION_WALK_LEFT)
@@ -1,8 +1,5 @@
extends PlayerState
const ANIMATION_WALK_RIGHT = "walk_right"
func enter() -> void:
player.sprite.play(ANIMATION_WALK_RIGHT)
player.sprite.play(PlayerSprite.ANIMATION_WALK_RIGHT)