Fixed enemy shader
This commit is contained in:
@@ -6,7 +6,7 @@ extends CultistState
|
||||
|
||||
|
||||
func enter() -> void:
|
||||
cultist.sprite.play(CultistSprite.ANIMATION_FALL)
|
||||
cultist.animated_sprite.play(CultistSprite.ANIMATION_FALL)
|
||||
|
||||
|
||||
func physics_process(delta: float) -> void:
|
||||
|
||||
Reference in New Issue
Block a user