Removed cultist idle state
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@@ -317,23 +317,15 @@ position = Vector2(857, 136)
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[node name="BlackCultist1" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="0" unique_id=129671926 instance=ExtResource("22_b1xny")]
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position = Vector2(1041, 352)
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type = 1
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initial_state = 1
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[node name="BlackCultist2" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="1" unique_id=1222909487 instance=ExtResource("22_b1xny")]
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position = Vector2(477, 160)
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type = 1
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initial_state = 1
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position = Vector2(403, 160)
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[node name="WhiteCultist1" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="2" unique_id=503464276 instance=ExtResource("23_8555i")]
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position = Vector2(587, 368)
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type = 1
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initial_state = 2
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[node name="WhiteCultist2" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="3" unique_id=624398972 instance=ExtResource("23_8555i")]
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position = Vector2(493, 160)
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type = 1
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initial_state = 2
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position = Vector2(549, 160)
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[node name="Player" parent="." index="4" unique_id=1058744997]
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position = Vector2(208, -162)
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