From 530ea16f11603e6913cea8210dfaa4ded4d467ae Mon Sep 17 00:00:00 2001 From: Ruslan Ignatov Date: Thu, 12 Feb 2026 00:06:51 +0300 Subject: [PATCH] Removed cultist idle state --- game/characters/enemies/abstract_cultist.tscn | 6 ------ .../characters/enemies/state_machine/idle_state.gd | 14 -------------- .../enemies/state_machine/idle_state.gd.uid | 1 - game/levels/level_6.tscn | 12 ++---------- 4 files changed, 2 insertions(+), 31 deletions(-) delete mode 100644 game/characters/enemies/state_machine/idle_state.gd delete mode 100644 game/characters/enemies/state_machine/idle_state.gd.uid diff --git a/game/characters/enemies/abstract_cultist.tscn b/game/characters/enemies/abstract_cultist.tscn index e869bef..9243a84 100644 --- a/game/characters/enemies/abstract_cultist.tscn +++ b/game/characters/enemies/abstract_cultist.tscn @@ -5,7 +5,6 @@ [ext_resource type="PackedScene" uid="uid://dike8xgbqdut2" path="res://game/killing_area.tscn" id="3_tjvyk"] [ext_resource type="PackedScene" uid="uid://bg7k6ovbk1xgm" path="res://game/characters/enemies/state_machine/cultist_state_machine.tscn" id="4_yu28k"] [ext_resource type="PackedScene" uid="uid://bq1v55jv4c6qe" path="res://game/characters/enemies/state_machine/cultist_state.tscn" id="5_tu2pi"] -[ext_resource type="Script" uid="uid://cdw73paln1rg8" path="res://game/characters/enemies/state_machine/idle_state.gd" id="6_e5j7k"] [ext_resource type="Script" uid="uid://bqnq6m0s4etqh" path="res://game/characters/enemies/state_machine/fall_state.gd" id="7_7tkj8"] [ext_resource type="Script" uid="uid://b8o0lvuy6a5q1" path="res://game/characters/enemies/state_machine/fall_left_state.gd" id="8_2opx4"] [ext_resource type="Script" uid="uid://cxg54u14yb6go" path="res://game/characters/enemies/state_machine/fall_right_state.gd" id="9_lu83c"] @@ -92,11 +91,6 @@ shape = SubResource("CapsuleShape2D_tjvyk") cultist = NodePath("..") initial_state = NodePath("WalkLeftState") -[node name="IdleState" parent="CultistStateMachine" unique_id=739226464 node_paths=PackedStringArray("fall_state", "cultist") instance=ExtResource("5_tu2pi")] -script = ExtResource("6_e5j7k") -fall_state = NodePath("../FallState") -cultist = NodePath("../..") - [node name="FallState" parent="CultistStateMachine" unique_id=1764777802 node_paths=PackedStringArray("look_around_state", "cultist") instance=ExtResource("5_tu2pi")] script = ExtResource("7_7tkj8") look_around_state = NodePath("../LookAroundState") diff --git a/game/characters/enemies/state_machine/idle_state.gd b/game/characters/enemies/state_machine/idle_state.gd deleted file mode 100644 index bd18af5..0000000 --- a/game/characters/enemies/state_machine/idle_state.gd +++ /dev/null @@ -1,14 +0,0 @@ -extends CultistState - - -@export var fall_state: CultistState - - -func enter() -> void: - cultist.sprite.play(CultistSprite.ANIMATION_IDLE) - cultist.velocity = Vector2.ZERO - - -func physics_process(_delta: float) -> void: - if not cultist.is_on_floor(): - switch_state.emit(fall_state) diff --git a/game/characters/enemies/state_machine/idle_state.gd.uid b/game/characters/enemies/state_machine/idle_state.gd.uid deleted file mode 100644 index 48d4bc1..0000000 --- a/game/characters/enemies/state_machine/idle_state.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://cdw73paln1rg8 diff --git a/game/levels/level_6.tscn b/game/levels/level_6.tscn index 4e6b0c8..96c0077 100644 --- a/game/levels/level_6.tscn +++ b/game/levels/level_6.tscn @@ -317,23 +317,15 @@ position = Vector2(857, 136) [node name="BlackCultist1" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="0" unique_id=129671926 instance=ExtResource("22_b1xny")] position = Vector2(1041, 352) -type = 1 -initial_state = 1 [node name="BlackCultist2" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="1" unique_id=1222909487 instance=ExtResource("22_b1xny")] -position = Vector2(477, 160) -type = 1 -initial_state = 1 +position = Vector2(403, 160) [node name="WhiteCultist1" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="2" unique_id=503464276 instance=ExtResource("23_8555i")] position = Vector2(587, 368) -type = 1 -initial_state = 2 [node name="WhiteCultist2" parent="Enemies" parent_id_path=PackedInt32Array(857989772) index="3" unique_id=624398972 instance=ExtResource("23_8555i")] -position = Vector2(493, 160) -type = 1 -initial_state = 2 +position = Vector2(549, 160) [node name="Player" parent="." index="4" unique_id=1058744997] position = Vector2(208, -162)