Removed cultist idle state
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@@ -1,14 +0,0 @@
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extends CultistState
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@export var fall_state: CultistState
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_IDLE)
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cultist.velocity = Vector2.ZERO
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func physics_process(_delta: float) -> void:
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if not cultist.is_on_floor():
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switch_state.emit(fall_state)
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@@ -1 +0,0 @@
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uid://cdw73paln1rg8
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