Added enemy animations
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@@ -45,7 +45,7 @@ func _open() -> void:
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func _close() -> void:
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sprite.play(ANIMATION_CLOSING)
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static_body.process_mode = Node.PROCESS_MODE_DISABLED
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static_body.process_mode = Node.PROCESS_MODE_INHERIT
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func _on_animation_finished() -> void:
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