Added level completion screen

This commit is contained in:
2026-01-08 18:30:48 +03:00
parent 3e73fe8e1f
commit 3b5a60cd9b
8 changed files with 120 additions and 4 deletions
+29
View File
@@ -0,0 +1,29 @@
class_name CompletionMenu
extends Control
@export var next_level : PackedScene
@onready var next_level_button : Button = $%NextLevelButton
@onready var focus_timer : Timer = $FocusTimer
func _on_next_level_button_pressed() -> void:
get_tree().paused = false
if next_level != null:
get_tree().change_scene_to_packed(next_level)
else:
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
func _on_visibility_changed() -> void:
if visible:
if focus_timer != null:
focus_timer.start()
func _on_focus_timer_timeout() -> void:
if next_level_button != null:
next_level_button.grab_focus()