Added level completion screen
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
class_name CompletionMenu
|
||||
extends Control
|
||||
|
||||
|
||||
@export var next_level : PackedScene
|
||||
|
||||
|
||||
@onready var next_level_button : Button = $%NextLevelButton
|
||||
@onready var focus_timer : Timer = $FocusTimer
|
||||
|
||||
|
||||
func _on_next_level_button_pressed() -> void:
|
||||
get_tree().paused = false
|
||||
|
||||
if next_level != null:
|
||||
get_tree().change_scene_to_packed(next_level)
|
||||
else:
|
||||
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
|
||||
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if visible:
|
||||
if focus_timer != null:
|
||||
focus_timer.start()
|
||||
|
||||
|
||||
func _on_focus_timer_timeout() -> void:
|
||||
if next_level_button != null:
|
||||
next_level_button.grab_focus()
|
||||
Reference in New Issue
Block a user