Files
CultManor/game/menu/completion_menu.gd
T
2026-01-08 18:30:48 +03:00

30 lines
624 B
GDScript

class_name CompletionMenu
extends Control
@export var next_level : PackedScene
@onready var next_level_button : Button = $%NextLevelButton
@onready var focus_timer : Timer = $FocusTimer
func _on_next_level_button_pressed() -> void:
get_tree().paused = false
if next_level != null:
get_tree().change_scene_to_packed(next_level)
else:
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
func _on_visibility_changed() -> void:
if visible:
if focus_timer != null:
focus_timer.start()
func _on_focus_timer_timeout() -> void:
if next_level_button != null:
next_level_button.grab_focus()