Added pickup bounce
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@@ -2,6 +2,19 @@ class_name AbstractPickup
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extends Area2D
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const BOUNCE_SPEED = 250.0
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@export_range(0.0, 100.0) var max_bounce_offset = 0.0
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@onready var sprite : Sprite2D = $Sprite2D
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func _process(_delta: float) -> void:
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sprite.position.y = round(sin(Time.get_ticks_msec() / BOUNCE_SPEED) * max_bounce_offset)
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func _play_pickup_sound() -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_key_picked_up, global_position)
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