Fixed chase states

This commit is contained in:
2026-02-11 23:56:31 +03:00
parent 2562366d8a
commit 1f25c93fc1
17 changed files with 81 additions and 184 deletions
@@ -6,4 +6,5 @@ extends AbstractCultist
func _ready() -> void:
super._ready()
collision_switcher.material = sprite.material
+15 -1
View File
@@ -26,8 +26,18 @@ var target_x := 0.0
@onready var chase_right_state : CultistState = $CultistStateMachine/ChaseRightState
func _physics_process(_delta: float) -> void:
func _ready() -> void:
_set_ray_cast_enable(left_player_close_ray, false)
_set_ray_cast_enable(right_player_close_ray, false)
_set_ray_cast_enable(left_player_distant_ray, false)
_set_ray_cast_enable(right_player_distant_ray, false)
state_machine.init()
func _physics_process(delta: float) -> void:
move_and_slide()
state_machine.physics_process(delta)
func update_x_velocity(direction: int, max_speed: float, delta: float) -> void:
@@ -42,3 +52,7 @@ func _on_player_touch_area_entered(body: Node2D) -> void:
state_machine._change_state(chase_left_state)
else:
state_machine._change_state(chase_right_state)
func _set_ray_cast_enable(ray_cast: RayCast2D, enabled: bool) -> void:
ray_cast.process_mode = Node.PROCESS_MODE_INHERIT if enabled else Node.PROCESS_MODE_DISABLED
@@ -90,7 +90,7 @@ shape = SubResource("CapsuleShape2D_tjvyk")
[node name="CultistStateMachine" parent="." unique_id=633169960 node_paths=PackedStringArray("cultist", "initial_state") instance=ExtResource("4_yu28k")]
cultist = NodePath("..")
initial_state = NodePath("IdleState")
initial_state = NodePath("WalkLeftState")
[node name="IdleState" parent="CultistStateMachine" unique_id=739226464 node_paths=PackedStringArray("fall_state", "cultist") instance=ExtResource("5_tu2pi")]
script = ExtResource("6_e5j7k")
@@ -114,9 +114,11 @@ fall_state = NodePath("../FallState")
look_around_state = NodePath("../LookAroundState")
cultist = NodePath("../..")
[node name="LookAroundState" parent="CultistStateMachine" unique_id=2025927882 node_paths=PackedStringArray("fall_state", "chase_left_state", "chase_right_state", "cultist") instance=ExtResource("5_tu2pi")]
[node name="LookAroundState" parent="CultistStateMachine" unique_id=2025927882 node_paths=PackedStringArray("fall_state", "walk_left_state", "walk_right_state", "chase_left_state", "chase_right_state", "cultist") instance=ExtResource("5_tu2pi")]
script = ExtResource("10_lu83c")
fall_state = NodePath("../FallState")
walk_left_state = NodePath("../WalkLeftState")
walk_right_state = NodePath("../WalkRightState")
chase_left_state = NodePath("../ChaseLeftState")
chase_right_state = NodePath("../ChaseRightState")
cultist = NodePath("../..")
@@ -147,6 +149,4 @@ look_around_state = NodePath("../LookAroundState")
fall_state = NodePath("../FallState")
cultist = NodePath("../..")
[connection signal="animation_finished" from="CultistSprite" to="." method="_on_animation_finished"]
[connection signal="animation_looped" from="CultistSprite" to="." method="_on_animation_looped"]
[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
@@ -1,128 +0,0 @@
[gd_scene format=3 uid="uid://bx0luh4vdob3q"]
[ext_resource type="Script" uid="uid://but5aeh7y1s0f" path="res://game/characters/enemies/abstract_cultist.gd" id="1_2wrno"]
[ext_resource type="PackedScene" uid="uid://dtxiercm8dsfm" path="res://game/characters/enemies/cultist_sprite.tscn" id="2_tjvyk"]
[ext_resource type="PackedScene" uid="uid://dike8xgbqdut2" path="res://game/killing_area.tscn" id="3_tjvyk"]
[ext_resource type="PackedScene" uid="uid://bg7k6ovbk1xgm" path="res://game/characters/enemies/state_machine/cultist_state_machine.tscn" id="4_yu28k"]
[ext_resource type="PackedScene" uid="uid://bq1v55jv4c6qe" path="res://game/characters/enemies/state_machine/cultist_state.tscn" id="5_tu2pi"]
[ext_resource type="Script" uid="uid://cdw73paln1rg8" path="res://game/characters/enemies/state_machine/idle_state.gd" id="6_e5j7k"]
[ext_resource type="Script" uid="uid://bqnq6m0s4etqh" path="res://game/characters/enemies/state_machine/fall_state.gd" id="7_7tkj8"]
[ext_resource type="Script" uid="uid://b8o0lvuy6a5q1" path="res://game/characters/enemies/state_machine/fall_left_state.gd" id="8_2opx4"]
[ext_resource type="Script" uid="uid://cxg54u14yb6go" path="res://game/characters/enemies/state_machine/fall_right_state.gd" id="9_lu83c"]
[ext_resource type="Script" uid="uid://bfp8gywqqkju7" path="res://game/characters/enemies/state_machine/look_around_state.gd" id="10_lu83c"]
[ext_resource type="Script" uid="uid://hgn4yll571hp" path="res://game/characters/enemies/state_machine/move_left_state.gd" id="11_lh753"]
[ext_resource type="Script" uid="uid://bwwhmjxhg2adp" path="res://game/characters/enemies/state_machine/move_right_state.gd" id="12_lh753"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"]
radius = 4.0
height = 28.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"]
size = Vector2(32, 28)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_tjvyk"]
radius = 4.0
height = 28.0
[node name="AbstractCultist" type="CharacterBody2D" unique_id=1676614852]
collision_layer = 0
script = ExtResource("1_2wrno")
[node name="CultistSprite" parent="." unique_id=1997264413 instance=ExtResource("2_tjvyk")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185651284]
position = Vector2(0, 2)
shape = SubResource("CapsuleShape2D_mocsw")
[node name="WallCheck" type="Node2D" parent="." unique_id=782156094]
position = Vector2(0, 9)
[node name="LeftWallRay" type="RayCast2D" parent="WallCheck" unique_id=521416854]
unique_name_in_owner = true
target_position = Vector2(-16, 0)
[node name="RightWallRay" type="RayCast2D" parent="WallCheck" unique_id=1457669135]
unique_name_in_owner = true
target_position = Vector2(16, 0)
[node name="PlayerCloseCheck" type="Node2D" parent="." unique_id=1593775088]
position = Vector2(0, 9)
[node name="LeftPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck" unique_id=947570027]
unique_name_in_owner = true
target_position = Vector2(-48, 0)
collision_mask = 0
[node name="RightPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck" unique_id=1559118218]
unique_name_in_owner = true
target_position = Vector2(48, 0)
collision_mask = 0
[node name="PlayerDistantCheck" type="Node2D" parent="." unique_id=1597489123]
position = Vector2(0, 9)
[node name="LeftPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck" unique_id=1491085518]
unique_name_in_owner = true
target_position = Vector2(-320, 0)
collision_mask = 0
[node name="RightPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck" unique_id=1377654831]
unique_name_in_owner = true
target_position = Vector2(320, 0)
collision_mask = 0
[node name="PlayerTouchArea" type="Area2D" parent="." unique_id=2147163970]
collision_layer = 0
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea" unique_id=262478897]
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_vecdo")
[node name="KillingArea" parent="." unique_id=1891922549 instance=ExtResource("3_tjvyk")]
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="KillingArea" unique_id=1710758452]
position = Vector2(0, 2)
shape = SubResource("CapsuleShape2D_tjvyk")
[node name="CultistStateMachine" parent="." unique_id=633169960 node_paths=PackedStringArray("cultist", "initial_state") instance=ExtResource("4_yu28k")]
cultist = NodePath("..")
initial_state = NodePath("IdleState")
[node name="IdleState" parent="CultistStateMachine" unique_id=739226464 node_paths=PackedStringArray("fall_state", "cultist") instance=ExtResource("5_tu2pi")]
script = ExtResource("6_e5j7k")
fall_state = NodePath("../FallState")
cultist = NodePath("../..")
[node name="FallState" parent="CultistStateMachine" unique_id=1764777802 node_paths=PackedStringArray("look_around_state", "cultist") instance=ExtResource("5_tu2pi")]
script = ExtResource("7_7tkj8")
look_around_state = NodePath("../LookAroundState")
cultist = NodePath("../..")
[node name="FallLeftState" parent="CultistStateMachine" unique_id=1011952297 node_paths=PackedStringArray("fall_state", "look_around_state", "cultist") instance=ExtResource("5_tu2pi")]
script = ExtResource("8_2opx4")
fall_state = NodePath("../FallState")
look_around_state = NodePath("../LookAroundState")
cultist = NodePath("../..")
[node name="FallRightState" parent="CultistStateMachine" unique_id=1932915544 node_paths=PackedStringArray("fall_state", "look_around_state", "cultist") instance=ExtResource("5_tu2pi")]
script = ExtResource("9_lu83c")
fall_state = NodePath("../FallState")
look_around_state = NodePath("../LookAroundState")
cultist = NodePath("../..")
[node name="LookAroundState" parent="CultistStateMachine" unique_id=2025927882 node_paths=PackedStringArray("fall_state", "cultist") instance=ExtResource("5_tu2pi")]
script = ExtResource("10_lu83c")
fall_state = NodePath("../FallState")
cultist = NodePath("../..")
[node name="MoveLeftState" parent="CultistStateMachine" unique_id=276543931 instance=ExtResource("5_tu2pi")]
script = ExtResource("11_lh753")
[node name="MoveRightState" parent="CultistStateMachine" unique_id=1671686910 instance=ExtResource("5_tu2pi")]
script = ExtResource("12_lh753")
[connection signal="animation_finished" from="CultistSprite" to="." method="_on_animation_finished"]
[connection signal="animation_looped" from="CultistSprite" to="." method="_on_animation_looped"]
[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
@@ -1,9 +1,15 @@
extends CultistChaseState
func _ready() -> void:
super._ready()
func init() -> void:
_direction = DIRECTION_LEFT
_wall_ray_cast = cultist.left_wall_ray
_player_ray_cast = cultist.left_player_distant_ray
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_CHASE_LEFT)
func _is_target_reached() -> bool:
return cultist.position.x <= cultist.target_x
@@ -1,9 +1,15 @@
extends CultistChaseState
func _ready() -> void:
super._ready()
func init() -> void:
_direction = DIRECTION_RIGHT
_wall_ray_cast = cultist.right_wall_ray
_player_ray_cast = cultist.right_player_distant_ray
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_CHASE_RIGHT)
func _is_target_reached() -> bool:
return cultist.position.x >= cultist.target_x
@@ -1,3 +1,4 @@
@abstract
class_name CultistChaseState
extends CultistMoveState
@@ -13,7 +14,11 @@ func physics_process(delta: float) -> void:
if player != null:
cultist.target_x = player.position.x
if is_equal_approx(cultist.position.x, cultist.target_x):
if _is_target_reached() or _wall_ray_cast.is_colliding():
switch_state.emit(look_around_state)
else:
cultist.update_x_velocity(_direction, cultist.MAX_CHASE_SPEED, delta)
@abstract
func _is_target_reached() -> bool
@@ -5,16 +5,6 @@ extends AbstractState
@export var cultist: AbstractCultist
func _ready() -> void:
if not cultist.is_node_ready():
await cultist.ready
func _set_ray_cast_enable(ray_cast: RayCast2D, enabled: bool) -> void:
ray_cast.process_mode = Node.PROCESS_MODE_INHERIT if enabled else Node.PROCESS_MODE_DISABLED
func _get_colliding_player(ray_cast: RayCast2D) -> Player:
ray_cast.force_raycast_update()
@@ -3,11 +3,3 @@ extends StateMachine
@export var cultist: AbstractCultist
func _ready() -> void:
if not cultist.is_node_ready():
await cultist.ready
super._ready()
@@ -2,15 +2,18 @@ extends CultistState
@export var fall_state: CultistState
@export var walk_left_state: CultistState
@export var walk_right_state: CultistState
@export var chase_left_state: CultistState
@export var chase_right_state: CultistState
func enter() -> void:
cultist.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
cultist.velocity = Vector2.ZERO
_set_ray_cast_enable(cultist.left_player_close_ray, true)
_set_ray_cast_enable(cultist.right_player_close_ray, true)
cultist._set_ray_cast_enable(cultist.left_player_close_ray, true)
cultist._set_ray_cast_enable(cultist.right_player_close_ray, true)
func physics_process(_delta: float) -> void:
@@ -26,5 +29,9 @@ func physics_process(_delta: float) -> void:
func exit() -> void:
_set_ray_cast_enable(cultist.left_player_close_ray, false)
_set_ray_cast_enable(cultist.right_player_close_ray, false)
cultist._set_ray_cast_enable(cultist.left_player_close_ray, false)
cultist._set_ray_cast_enable(cultist.right_player_close_ray, false)
func _on_animation_finished() -> void:
switch_state.emit([walk_left_state, walk_right_state].pick_random())
@@ -18,8 +18,8 @@ var _player_ray_cast : RayCast2D
func enter() -> void:
_set_ray_cast_enable(_player_ray_cast, true)
cultist._set_ray_cast_enable(_player_ray_cast, true)
func exit() -> void:
_set_ray_cast_enable(_player_ray_cast, false)
cultist._set_ray_cast_enable(_player_ray_cast, false)
@@ -1,11 +1,11 @@
extends CultistWalkState
func _ready() -> void:
super._ready()
print(cultist.left_player_distant_ray)
func init() -> void:
_direction = DIRECTION_LEFT
_wall_ray_cast = cultist.left_wall_ray
_player_ray_cast = cultist.left_player_distant_ray
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_WALK_LEFT)
@@ -1,9 +1,11 @@
extends CultistWalkState
func _ready() -> void:
super._ready()
func init() -> void:
_direction = DIRECTION_RIGHT
_wall_ray_cast = cultist.right_wall_ray
_player_ray_cast = cultist.right_player_distant_ray
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_WALK_RIGHT)
+4
View File
@@ -27,10 +27,13 @@ var _is_switching_needed := false
@onready var jump_buffer_timer : Timer = $JumpBufferTimer
@onready var coyote_time_timer : Timer = $CoyoteTimeTimer
@onready var center_area : Area2D = $CenterArea2D
@onready var state_machine : PlayerStateMachine = $PlayerStateMachine
func _ready() -> void:
collision_switcher.material = sprite.material
state_machine.init()
func _physics_process(delta: float) -> void:
@@ -70,6 +73,7 @@ func _physics_process(delta: float) -> void:
_switch()
move_and_slide()
state_machine.physics_process(delta)
func _input(event: InputEvent) -> void:
@@ -3,10 +3,3 @@ extends StateMachine
@export var player: Player
func _ready() -> void:
if not player.is_node_ready():
await player.ready
super._ready()