Files
CultManor/game/characters/enemies/state_machine/walk_right_state.gd
T
2026-02-11 23:57:47 +03:00

12 lines
253 B
GDScript

extends CultistWalkState
func init() -> void:
_direction = DIRECTION_RIGHT
_wall_ray_cast = cultist.right_wall_ray
_player_ray_cast = cultist.right_player_distant_ray
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_WALK_RIGHT)