Added mouse cursor hidding
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@@ -15,6 +15,8 @@ func _ready() -> void:
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pause_menu.hide()
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game_over_menu.hide()
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Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
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SoundManager.play_music_stream(SoundManager.music_stream_gameplay)
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if player_falling_at_start:
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@@ -26,12 +28,14 @@ func _input(event: InputEvent) -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().paused = true
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pause_menu.show()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func _complete_level(player_position: Vector2) -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
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get_tree().paused = true
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completion_menu.show()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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if SaveManager.completed_levels <= LevelManager.current_level_index:
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SaveManager.completed_levels = LevelManager.current_level_index + 1
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@@ -41,6 +45,7 @@ func _complete_level(player_position: Vector2) -> void:
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func _on_player_dead() -> void:
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get_tree().paused = true
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game_over_menu.show()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func _on_level_end_entered(body: Node2D) -> void:
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@@ -11,6 +11,8 @@ func _ready() -> void:
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if OS.get_name() == "Web":
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_setup_for_web()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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SoundManager.play_music_stream(SoundManager.music_stream_main_menu)
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start_button.grab_focus()
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@@ -35,6 +35,7 @@ func _on_continue_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_decline)
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get_tree().paused = false
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hide()
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Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
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func _on_main_menu_button_pressed() -> void:
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