Added abstract colored platform. Reworked platform sprite to viewport

This commit is contained in:
2026-06-11 23:35:47 +03:00
parent 1cd95eea6b
commit 0c7e0f7c74
10 changed files with 112 additions and 18 deletions
+32 -8
View File
@@ -1,25 +1,48 @@
[gd_scene format=3 uid="uid://guvijso3k6eq"]
[ext_resource type="Script" uid="uid://kjy0t56tgpxs" path="res://game/platform/abstract_platform.gd" id="1_426vp"]
[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/walls_gray.tres" id="2_2ivtb"]
[ext_resource type="Texture2D" uid="uid://cpcuokqv8u2xa" path="res://images/level/platform.png" id="2_31xwx"]
[ext_resource type="Shader" uid="uid://d4hm3vjx1rhsf" path="res://game/shaders/platform.gdshader" id="2_jsq8n"]
[sub_resource type="ViewportTexture" id="ViewportTexture_2ivtb"]
viewport_path = NodePath("SubViewport")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ivtb"]
resource_local_to_scene = true
shader = ExtResource("2_jsq8n")
shader_parameter/black_color = Color(0, 0, 0, 1)
shader_parameter/white_color = Color(1, 1, 1, 1)
shader_parameter/switch_colors = false
shader_parameter/threshold = 0.5
shader_parameter/speed = 0.5
shader_parameter/intensity = 1.0
shader_parameter/scale = 20.0
shader_parameter/tile_size = 8.0
shader_parameter/platform_width = 24.0
shader_parameter/atlas = ExtResource("2_31xwx")
shader_parameter/seed = 0.038039055
shader_parameter/seed = 0.7482483
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jsq8n"]
resource_local_to_scene = true
size = Vector2(16, 8)
size = Vector2(16, 7)
[node name="AbstractPlatform" type="Node2D" unique_id=1226827206]
[node name="AbstractPlatform" type="AnimatableBody2D" unique_id=137546339]
collision_mask = 0
script = ExtResource("1_426vp")
[node name="PlatformRect" type="ColorRect" parent="." unique_id=646284480]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=264863796]
material = ExtResource("2_2ivtb")
texture = SubResource("ViewportTexture_2ivtb")
[node name="SubViewport" type="SubViewport" parent="." unique_id=226200089]
transparent_bg = true
handle_input_locally = false
canvas_item_default_texture_filter = 0
size = Vector2i(16, 8)
render_target_update_mode = 4
[node name="PlatformRect" type="ColorRect" parent="SubViewport" unique_id=794315918]
material = SubResource("ShaderMaterial_2ivtb")
anchors_preset = 8
anchor_left = 0.5
@@ -33,10 +56,11 @@ offset_bottom = 4.0
grow_horizontal = 2
grow_vertical = 2
pivot_offset_ratio = Vector2(0.5, 0.5)
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="IconSprite" type="AnimatedSprite2D" parent="." unique_id=287774650]
[node name="IconSprite" type="AnimatedSprite2D" parent="SubViewport" unique_id=1917841765]
[node name="AnimatableBody2D" type="AnimatableBody2D" parent="." unique_id=908936954]
[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D" unique_id=175449124]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=175449124]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_jsq8n")