Added Forest

This commit is contained in:
2024-09-08 23:31:33 +03:00
parent 5392c29e8b
commit fa712a2f7b
2 changed files with 95 additions and 0 deletions
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extends StaticBody2D
enum ForestType {
TOP, BOTTOM, LEFT, RIGHT,
CORNER_TOP_LEFT, CORNER_TOP_RIGHT,
CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT,
FRAME_TOP_LEFT, FRAME_TOP_RIGHT,
FRAME_BOTTOM_LEFT, FRAME_BOTTOM_RIGHT,
}
@export var forest_type: ForestType
var POSITIONS_BY_TYPE : Dictionary = {
ForestType.TOP: [
Vector2(16, 0),
Vector2(32, 0),
Vector2(16, 16),
Vector2(32, 16),
],
ForestType.BOTTOM: [
Vector2(16, 32),
Vector2(32, 32),
Vector2(16, 48),
Vector2(32, 48),
],
ForestType.LEFT: [
Vector2(0, 16),
Vector2(0, 32),
],
ForestType.RIGHT: [
Vector2(48, 16),
Vector2(48, 32),
],
ForestType.CORNER_TOP_LEFT: [
Vector2(0, 0),
],
ForestType.CORNER_TOP_RIGHT: [
Vector2(48, 0),
],
ForestType.CORNER_BOTTOM_LEFT: [
Vector2(0, 48),
],
ForestType.CORNER_BOTTOM_RIGHT: [
Vector2(48, 48),
],
ForestType.FRAME_TOP_LEFT: [
Vector2(64, 32),
],
ForestType.FRAME_TOP_RIGHT: [
Vector2(64, 48),
],
ForestType.FRAME_BOTTOM_LEFT: [
Vector2(64, 0),
],
ForestType.FRAME_BOTTOM_RIGHT: [
Vector2(64, 16),
],
}
func _init(type : ForestType = ForestType.TOP) -> void:
forest_type = type
func _ready() -> void:
update_atlas_position()
func update_atlas_position() -> void:
var positions = POSITIONS_BY_TYPE[forest_type]
$Sprite2D.texture.region.position = positions[randi() % positions.size()]
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[gd_scene load_steps=5 format=3 uid="uid://cu2ub0e6tk0a0"]
[ext_resource type="Script" path="res://forest.gd" id="1_2dsrk"]
[ext_resource type="Texture2D" uid="uid://b6wbb26dayco1" path="res://data/images/Forest.png" id="1_jq2nb"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dddgb"]
atlas = ExtResource("1_jq2nb")
region = Rect2(0, 0, 16, 16)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7s50m"]
size = Vector2(16, 16)
[node name="Forest" type="StaticBody2D"]
script = ExtResource("1_2dsrk")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(8, 8)
texture = SubResource("AtlasTexture_dddgb")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("RectangleShape2D_7s50m")