Added door opening methods to level. Minor fixes
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+3
-3
@@ -4,20 +4,20 @@ extends StaticBody2D
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enum PickupType {CHERRY, FLY_AGARIC, GREEN_APPLE, RED_APPLE}
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@export var type: PickupType
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@export var type: PickupType = PickupType.RED_APPLE
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enum PickupState {PREPARING, SHOWING_UP, IDLING, HIGHLIGHTING}
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@export var state: PickupState = PickupState.PREPARING
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var ANIMATIONS_BY_TYPE : Dictionary = {
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const ANIMATIONS_BY_TYPE := {
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PickupType.CHERRY: "cherry",
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PickupType.FLY_AGARIC: "fly_agaric",
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PickupType.GREEN_APPLE: "green_apple",
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PickupType.RED_APPLE: "red_apple",
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}
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var ANIMATIONS_BY_STATE : Dictionary = {
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const ANIMATIONS_BY_STATE := {
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PickupState.PREPARING: "preparing",
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PickupState.SHOWING_UP: "showing_up",
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PickupState.IDLING: "idling",
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