Added door opening methods to level. Minor fixes
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+3
-3
@@ -10,12 +10,12 @@ enum DoorState {OPENED, CLOSED, OPENING, CLOSING}
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@export var state: DoorState
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var ANIMATIONS_BY_TYPE : Dictionary = {
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const ANIMATIONS_BY_TYPE := {
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DoorType.BOTTOM_DOOR: "bottom_door",
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DoorType.TOP_DOOR: "top_door",
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}
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var ANIMATIONS_BY_STATE : Dictionary = {
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const ANIMATIONS_BY_STATE := {
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DoorState.OPENED: "opened",
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DoorState.CLOSED: "closed",
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DoorState.OPENING: "opening",
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@@ -33,7 +33,7 @@ func _ready() -> void:
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func _play_animation() -> void:
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var animation : String = "%s_%s" % [
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var animation := "%s_%s" % [
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ANIMATIONS_BY_TYPE[type],
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ANIMATIONS_BY_STATE[state]
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]
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