Added collision boxes to level
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
@@ -3,15 +3,15 @@
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://cueeywtu6xdbv"
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uid="uid://cueeywtu6xdbv"
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path="res://.godot/imported/Fierd.png-092c69452f524e8b881046eb1e338a4a.ctex"
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path="res://.godot/imported/Field.png-859bbd1d5004670495fd6abbe4d47b71.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://data/images/Fierd.png"
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source_file="res://data/images/Field.png"
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dest_files=["res://.godot/imported/Fierd.png-092c69452f524e8b881046eb1e338a4a.ctex"]
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dest_files=["res://.godot/imported/Field.png-859bbd1d5004670495fd6abbe4d47b71.ctex"]
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[params]
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[params]
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@@ -28,6 +28,7 @@ signal closed()
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func _ready() -> void:
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func _ready() -> void:
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$CollisionShape2D.disabled = state == DoorState.OPENED
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_play_animation()
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_play_animation()
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+14
-1
@@ -90,6 +90,12 @@ func _create_top_door():
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top_door.state = Door.DoorState.CLOSED
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top_door.state = Door.DoorState.CLOSED
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top_door.position = Vector2i(top_door_x,y)*16
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top_door.position = Vector2i(top_door_x,y)*16
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add_child(top_door)
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add_child(top_door)
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$CollisionBoxTopLeft.shape.size.x = (top_door_x - 1) * 16
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$CollisionBoxTopLeft.position.x += $CollisionBoxTopLeft.shape.size.x/2 - 8
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$CollisionBoxTopRight.shape.size.x = (20 - top_door_x - 2) * 16
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$CollisionBoxTopRight.position.x -= $CollisionBoxTopRight.shape.size.x/2 - 8
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func _create_bottom_door():
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func _create_bottom_door():
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@@ -100,6 +106,13 @@ func _create_bottom_door():
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bottom_door = DOOR.instantiate()
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bottom_door = DOOR.instantiate()
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bottom_door.type = Door.DoorType.BOTTOM_DOOR
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bottom_door.type = Door.DoorType.BOTTOM_DOOR
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bottom_door.state = Door.DoorState.CLOSED
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bottom_door.state = Door.DoorState.OPENED
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bottom_door.position = Vector2i(bottom_door_x,y)*16
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bottom_door.position = Vector2i(bottom_door_x,y)*16
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add_child(bottom_door)
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add_child(bottom_door)
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$CollisionBoxBottomLeft.shape.size.x = (bottom_door_x - 1) * 16
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$CollisionBoxBottomLeft.position.x += $CollisionBoxBottomLeft.shape.size.x/2 - 8
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$CollisionBoxBottomRight.shape.size.x = (20 - bottom_door_x - 2) * 16
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$CollisionBoxBottomRight.position.x -= $CollisionBoxBottomRight.shape.size.x/2 - 8
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+45
-3
@@ -1,8 +1,8 @@
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[gd_scene load_steps=7 format=3 uid="uid://c1h0h1viac0gy"]
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[gd_scene load_steps=13 format=3 uid="uid://c1h0h1viac0gy"]
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[ext_resource type="Script" path="res://level.gd" id="1_t0agp"]
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[ext_resource type="Script" path="res://level.gd" id="1_t0agp"]
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[ext_resource type="Texture2D" uid="uid://b6wbb26dayco1" path="res://data/images/Forest.png" id="2_acuqw"]
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[ext_resource type="Texture2D" uid="uid://b6wbb26dayco1" path="res://data/images/Forest.png" id="2_acuqw"]
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[ext_resource type="Texture2D" uid="uid://cueeywtu6xdbv" path="res://data/images/Fierd.png" id="3_uas50"]
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[ext_resource type="Texture2D" uid="uid://cueeywtu6xdbv" path="res://data/images/Field.png" id="3_uas50"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ux773"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ux773"]
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texture = ExtResource("2_acuqw")
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texture = ExtResource("2_acuqw")
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@@ -54,8 +54,50 @@ texture = ExtResource("3_uas50")
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sources/0 = SubResource("TileSetAtlasSource_ux773")
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sources/0 = SubResource("TileSetAtlasSource_ux773")
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sources/1 = SubResource("TileSetAtlasSource_yfk20")
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sources/1 = SubResource("TileSetAtlasSource_yfk20")
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[node name="Level" type="Node2D"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5p18l"]
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size = Vector2(16, 176)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5hg31"]
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size = Vector2(16, 176)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_j8f03"]
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size = Vector2(16, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0blxn"]
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size = Vector2(16, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_tnbqo"]
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size = Vector2(16, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_531kt"]
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size = Vector2(16, 16)
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[node name="Level" type="StaticBody2D"]
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script = ExtResource("1_t0agp")
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script = ExtResource("1_t0agp")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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tile_set = SubResource("TileSet_e0bu0")
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tile_set = SubResource("TileSet_e0bu0")
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[node name="CollisionBoxLeft" type="CollisionShape2D" parent="."]
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position = Vector2(8, 88)
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shape = SubResource("RectangleShape2D_5p18l")
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[node name="CollisionBoxRight" type="CollisionShape2D" parent="."]
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position = Vector2(312, 88)
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shape = SubResource("RectangleShape2D_5hg31")
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[node name="CollisionBoxTopLeft" type="CollisionShape2D" parent="."]
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position = Vector2(24, 8)
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shape = SubResource("RectangleShape2D_j8f03")
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[node name="CollisionBoxTopRight" type="CollisionShape2D" parent="."]
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position = Vector2(296, 8)
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shape = SubResource("RectangleShape2D_0blxn")
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[node name="CollisionBoxBottomLeft" type="CollisionShape2D" parent="."]
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position = Vector2(24, 168)
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shape = SubResource("RectangleShape2D_tnbqo")
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[node name="CollisionBoxBottomRight" type="CollisionShape2D" parent="."]
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position = Vector2(296, 168)
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shape = SubResource("RectangleShape2D_531kt")
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