Removed Forest and Field. Reworked level
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+43
-17
@@ -1,27 +1,53 @@
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extends Node2D
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const FOREST = preload("res://forest.tscn")
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func _ready() -> void:
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create_level()
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func create_level() -> void:
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var corners : Array
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for i in range(4):
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corners.append(FOREST.instantiate())
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create_forest()
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create_field()
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func create_forest() -> void:
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$TileMapLayer.set_cell(Vector2i(0,0), 0, Vector2i(0,0))
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$TileMapLayer.set_cell(Vector2i(19,0), 0, Vector2i(3,0))
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$TileMapLayer.set_cell(Vector2i(0,10), 0, Vector2i(0,3))
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$TileMapLayer.set_cell(Vector2i(19,10), 0, Vector2i(3,3))
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corners[0].type = Forest.ForestType.CORNER_TOP_LEFT
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corners[1].type = Forest.ForestType.CORNER_TOP_RIGHT
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corners[2].type = Forest.ForestType.CORNER_BOTTOM_LEFT
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corners[3].type = Forest.ForestType.CORNER_BOTTOM_RIGHT
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const TOP_TILES = [ Vector2i(1,0), Vector2i(2,0), Vector2i(1,1), Vector2i(2,1) ]
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const BOTTOM_TILES = [ Vector2i(1,2), Vector2i(2,2), Vector2i(1,3), Vector2i(2,3) ]
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for i in range(1, 19):
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$TileMapLayer.set_cell(Vector2i(i,0), 0, TOP_TILES[randi() % TOP_TILES.size()])
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$TileMapLayer.set_cell(Vector2i(i,10), 0, BOTTOM_TILES[randi() % BOTTOM_TILES.size()])
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corners[0].position = Vector2(0, 0) * 16
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corners[1].position = Vector2(19, 0) * 16
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corners[2].position = Vector2(0, 10) * 16
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corners[3].position = Vector2(19, 10) * 16
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for corner in corners:
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add_child(corner)
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const LEFT_TILES = [ Vector2i(0,1), Vector2i(0,2) ]
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const RIGHT_TILES = [ Vector2i(3,1), Vector2i(3,2) ]
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for i in range(1, 10):
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$TileMapLayer.set_cell(Vector2i(0,i), 0, LEFT_TILES[randi() % LEFT_TILES.size()])
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$TileMapLayer.set_cell(Vector2i(19,i), 0, RIGHT_TILES[randi() % RIGHT_TILES.size()])
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func create_field() -> void:
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const CORNER_TILES = [ Vector2i(4,2), Vector2i(4,3) ]
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$TileMapLayer.set_cell(Vector2i(1,1), 1, CORNER_TILES[randi() % CORNER_TILES.size()])
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const TOP_TILES = [
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Vector2i(0,2), Vector2i(1,2), Vector2i(2,2),
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Vector2i(0,3), Vector2i(1,3), Vector2i(2,3),
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]
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for i in range(2, 19):
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$TileMapLayer.set_cell(Vector2i(i,1), 1, TOP_TILES[randi() % TOP_TILES.size()])
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const LEFT_TILES = [
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Vector2i(3,0), Vector2i(4,0), Vector2i(3,1),
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Vector2i(4,1), Vector2i(3,2), Vector2i(3,3),
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]
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for i in range(2, 10):
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$TileMapLayer.set_cell(Vector2i(1,i), 1, LEFT_TILES[randi() % LEFT_TILES.size()])
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const CENTER_TILES = [
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Vector2i(0,0), Vector2i(1,0), Vector2i(2,0),
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Vector2i(0,1), Vector2i(1,1), Vector2i(2,1),
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]
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for i in range(2, 19):
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for j in range(2, 10):
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$TileMapLayer.set_cell(Vector2i(i,j), 1, CENTER_TILES[randi() % CENTER_TILES.size()])
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