Files
ScrapFrontier/game/entities/ships/abstract_ship.tscn
T
2025-12-01 00:36:37 +03:00

44 lines
1.7 KiB
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[gd_scene load_steps=7 format=3 uid="uid://jvyagshykmgb"]
[ext_resource type="Script" uid="uid://cesibaqtrgotl" path="res://game/entities/ships/abstract_ship.gd" id="1_6isjb"]
[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="2_dokxo"]
[ext_resource type="PackedScene" uid="uid://clkymhkv3cevm" path="res://game/health_system/health.tscn" id="2_xxtvk"]
[ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/health_system/health_bar/heath_bar.tscn" id="3_l62e5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dokxo"]
shader = ExtResource("2_dokxo")
shader_parameter/speed = 0.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bkxo4"]
shader = ExtResource("2_dokxo")
shader_parameter/speed = 5.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[node name="AbstractShip" type="CharacterBody2D"]
disable_mode = 1
motion_mode = 1
wall_min_slide_angle = 3.1415927
script = ExtResource("1_6isjb")
[node name="ShipSprite" type="Sprite2D" parent="."]
[node name="ArmorSprite" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_dokxo")
[node name="ShieldSprite" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_bkxo4")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
[node name="Health" parent="." instance=ExtResource("2_xxtvk")]
[node name="HeathBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
health = NodePath("../Health")
[node name="WeaponSlots" type="Node2D" parent="."]
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]