Files
ScrapFrontier/game/menu/weapon_selection/weapon_selector.gd
T
2025-12-26 16:12:46 +03:00

29 lines
628 B
GDScript

class_name WeaponSelector
extends Control
signal weapon_selected(weapon_data: WeaponData)
@export var weapon_data: WeaponData:
set = _set_weapon_data
@onready var button : Button = $%Button
@onready var name_label : Label = $%NameLabel
@onready var description_label : Label = $%DescriptionLabel
func _set_weapon_data(data: WeaponData) -> void:
weapon_data = data
if weapon_data == null: return
name_label.text = weapon_data.name
description_label.text = weapon_data.description
func _on_button_pressed() -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
weapon_selected.emit(weapon_data)