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ScrapFrontier/game/menu/map_indicators/absctact_passage_indicator.gd
T
2025-12-26 16:12:46 +03:00

16 lines
334 B
GDScript

class_name AbstractPassageIndicator
extends Node2D
@onready var active_sprite : Sprite2D = $ActiveSprite
@onready var inactive_sprite : Sprite2D = $InactiveSprite
func _ready() -> void:
inactive_sprite.hide()
func set_active(is_active: bool) -> void:
active_sprite.visible = is_active
inactive_sprite.visible = not is_active