Files
ScrapFrontier/menu/pause_menu.gd
T

29 lines
529 B
GDScript

class_name PauseMenu
extends Node
signal continue_game
signal show_main_menu
func _ready() -> void:
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
$%ContinueButton.grab_focus()
func _setup_neighbors() -> void:
$%ContinueButton.focus_neighbor_top = $%MainMenuButton.get_path()
$%MainMenuButton.focus_neighbor_bottom = $%ContinueButton.get_path()
func _on_continue_button_pressed() -> void:
continue_game.emit()
func _on_main_menu_button_pressed() -> void:
show_main_menu.emit()