Files
ScrapFrontier/menu/main_menu.gd
T

45 lines
1020 B
GDScript

extends Node
signal continue_game
signal new_game
signal quit_game
signal show_options
func _ready() -> void:
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
if $%ContinueButton.disabled:
$%StartButton.grab_focus()
else:
$%ContinueButton.grab_focus()
func _setup_neighbors() -> void:
if $%ContinueButton.disabled:
$%ContinueButton.focus_neighbor_top = ""
$%StartButton.focus_neighbor_top = $%QuitButton.get_path()
$%QuitButton.focus_neighbor_bottom = $%StartButton.get_path()
else:
$%ContinueButton.focus_neighbor_top = $%QuitButton.get_path()
$%StartButton.focus_neighbor_top = ""
$%QuitButton.focus_neighbor_bottom = $%ContinueButton.get_path()
func _on_continue_button_pressed() -> void:
continue_game.emit()
func _on_start_button_pressed() -> void:
new_game.emit()
func _on_options_button_pressed() -> void:
show_options.emit()
func _on_quit_button_pressed() -> void:
quit_game.emit()