24 lines
519 B
GDScript
24 lines
519 B
GDScript
class_name Passage
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extends Node2D
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signal player_died
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@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
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@onready var enemy_timer : Timer = $EnemyTimer
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func _on_enemy_timer_timeout() -> void:
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var enemies := get_tree().get_nodes_in_group("enemies")
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if enemies.size() < 1:
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enemy_swamp_controller.create_enemy()
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var factor := maxi(enemies.size(), 1) * 0.5
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enemy_timer.start(randf_range(1 * factor, 3 * factor))
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func _on_player_ship_destroyed() -> void:
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player_died.emit()
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