Files
ScrapFrontier/game/controllers/enemy_controller.gd
T
2025-11-24 23:30:57 +03:00

28 lines
514 B
GDScript

class_name EnemyController
extends Node
signal accelerate(direction: Vector2, delta: float)
signal shoot()
@export var ship: AbstractEnemyShip
var target_position : Vector2
var direction : Vector2
func _physics_process(delta: float) -> void:
if ship.is_on_screen:
shoot.emit()
accelerate.emit(direction, delta)
func _on_direction_timer_timeout() -> void:
direction = get_acceleration_direction()
func get_acceleration_direction() -> Vector2:
return (target_position - ship.position).normalized()