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ScrapFrontier/game/entities/weapons/launcher/launcher_projectile.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dukgbg13ujkv2"]
[ext_resource type="PackedScene" uid="uid://ybkqaynvpcjm" path="res://game/entities/weapons/abstract_projectile.tscn" id="1_0mcat"]
[ext_resource type="Script" uid="uid://dkvur5bdwg3sr" path="res://game/entities/weapons/launcher/launcher_projectile.gd" id="2_6hdsf"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_0mcat"]
size = Vector2(4, 8)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6hdsf"]
radius = 1.0
height = 6.0
[node name="LauncherProjectile" instance=ExtResource("1_0mcat")]
script = ExtResource("2_6hdsf")
damage = 24
speed = 300
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_0mcat")
[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource("CapsuleShape2D_6hdsf")