60 lines
1.2 KiB
GDScript
60 lines
1.2 KiB
GDScript
class_name AbstractProjectile
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extends Area2D
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const PLAYER_LAYER = 2
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const ENEMY_LAYER = 4
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const PLAYER_PROJECTILE_LAYER = 8
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const ENEMY_PROJECTILE_LAYER = 16
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@export_range(0, 250) var damage : int
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@export_range(0, 1000) var speed : int
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@export_range(0, 10) var piercing: int
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var direction : Vector2
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var ship_velocity: Vector2
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var collide_player: bool:
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set(value):
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collide_player = value
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_apply_collision_mask()
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var collide_enemies: bool:
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set(value):
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collide_enemies = value
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_apply_collision_mask()
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var _velocity: Vector2
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func _ready() -> void:
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_velocity = direction.normalized() * speed + ship_velocity
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_apply_collision_mask()
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func _physics_process(delta: float) -> void:
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position += _velocity * delta
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func _apply_collision_mask() -> void:
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if collide_player:
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collision_layer |= ENEMY_PROJECTILE_LAYER
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collision_mask |= PLAYER_LAYER
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else:
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collision_layer &= ~ENEMY_PROJECTILE_LAYER
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collision_mask &= ~PLAYER_LAYER
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if collide_enemies:
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collision_layer |= PLAYER_PROJECTILE_LAYER
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collision_mask |= ENEMY_LAYER
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else:
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collision_layer &= ~PLAYER_PROJECTILE_LAYER
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collision_mask &= ~ENEMY_LAYER
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func _on_screen_exited() -> void:
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queue_free()
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