Files
ScrapFrontier/managers/save_manager.gd
T
2025-12-12 13:53:38 +03:00

63 lines
1.7 KiB
GDScript

extends Node
const SAVE_FILE = "user://save.bin"
const SAVE_FILE_PASS = "save_file_data"
const CATEGORY_GAME = "game"
const PARAMETER_GAME_SEED = "seed"
const PARAMETER_GAME_AREA_INDEX = "current_area_index"
const PARAMETER_GAME_STAGE_INDEX = "current_stage_index"
const PARAMETER_GAME_SECTOR_INDEX = "current_sector_index"
var _save_file: ConfigFile
var _game_data : GameData
func _ready() -> void:
_load()
func save() -> void:
_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_SEED, _game_data.game_seed)
_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, _game_data.current_area_index)
_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, _game_data.current_stage_index)
_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, _game_data.current_sector_index)
_save_file.save_encrypted_pass(SAVE_FILE, SAVE_FILE_PASS)
func new_game() -> void:
_game_data.randomize()
func get_game_data() -> GameData:
return _game_data
func _load() -> void:
_save_file = ConfigFile.new()
_game_data = GameData.new()
if _save_file.load_encrypted_pass(SAVE_FILE, SAVE_FILE_PASS) == OK:
_process_save_file()
save()
func _process_save_file() -> void:
_game_data.game_seed = _save_file.get_value(
CATEGORY_GAME, PARAMETER_GAME_SEED, _game_data.game_seed
)
_game_data.current_area_index = _save_file.get_value(
CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, _game_data.current_area_index
)
_game_data.current_stage_index = _save_file.get_value(
CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, _game_data.current_stage_index
)
_game_data.current_sector_index = _save_file.get_value(
CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, _game_data.current_sector_index
)