Files
ScrapFrontier/menu/options.gd
T
2025-10-19 00:56:30 +03:00

40 lines
984 B
GDScript

extends Node
signal show_credits
signal show_main_menu
@onready var fullscreen_check := $%FullscreenCheckButton
@onready var window_factor := $%WindowFactorOptionButton
func _ready() -> void:
_load_current_settings()
func _load_current_settings() -> void:
fullscreen_check.button_pressed = SettingsManager.fullscreen()
window_factor.selected = SettingsManager.window_factor()
_update_window_factor_disabled()
func _update_window_factor_disabled() -> void:
window_factor.disabled = SettingsManager.fullscreen()
func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
SettingsManager.set_fullscreen(toggled)
_update_window_factor_disabled()
func _on_window_factor_option_button_item_selected(index: int) -> void:
if !SettingsManager.fullscreen():
SettingsManager.set_window_factor(index)
func _on_credits_button_pressed() -> void:
show_credits.emit()
func _on_back_button_pressed() -> void:
show_main_menu.emit()