Files
ScrapFrontier/game/controllers/player_controller.gd
T

24 lines
584 B
GDScript

class_name PlayerController
extends Node
signal accelerate(direction: Vector2, delta: float)
signal blink(direction: Vector2)
func _physics_process(delta: float) -> void:
var input_direction := _get_input_direction()
accelerate.emit(input_direction, delta)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("blink"):
var input_direction := _get_input_direction()
if not input_direction.is_zero_approx():
blink.emit(input_direction)
func _get_input_direction() -> Vector2:
return Input.get_vector("move_left", "move_right", "move_up", "move_down")