Files
ScrapFrontier/game/entities/weapons/railgun/abstract_railgun_weapon.gd
T

28 lines
617 B
GDScript

class_name AbstractRailgunWeapon
extends AbstractWeapon
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
func _ready() -> void:
sprite.play(IDLE_ANIMATION)
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
_can_shoot = false
SoundManager.play_sfx_stream(SoundManager.sfx_weapon_railgun_shot, global_position)
sprite.play(SHOT_ANIMATION)
return is_shot
func _on_animated_sprite_2d_animation_finished() -> void:
if sprite.animation == SHOT_ANIMATION:
sprite.play(RELOAD_ANIMATION)
else:
sprite.play(IDLE_ANIMATION)
_can_shoot = true