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ScrapFrontier/game/entities/weapons/laser/laser_projectile.gd
T
2025-11-22 17:45:23 +03:00

20 lines
446 B
GDScript

class_name LaserProjectile
extends DirectHitProjectile
@onready var particles : GPUParticles2D = $GPUParticles2D
func _ready() -> void:
super._ready()
_update_sprite(_velocity)
func _update_sprite(velocity: Vector2) -> void:
var angle := posmod(floor(rad_to_deg(velocity.angle())), 360)
if angle > 90 and angle < 270:
particles.process_material.direction = Vector3.RIGHT
else:
particles.process_material.direction = Vector3.LEFT