Files
ScrapFrontier/game/entities/weapons/shrapnel/abstract_shrapnel_weapon.gd
T

33 lines
806 B
GDScript

class_name AbstractShrapnelWeapon
extends AbstractWeapon
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var cooldown_timer : Timer = $CooldownTimer
@onready var shot_particles : GPUParticles2D = $ShotParticles
@onready var shell_particles : GPUParticles2D = $ShellParticles
func _ready() -> void:
sprite.play(IDLE_ANIMATION)
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
sprite.play(SHOT_ANIMATION)
_can_shoot = false
cooldown_timer.start()
shot_particles.restart()
shell_particles.emit_particle(Transform2D(), Vector2(), Color(), Color(), 0)
return is_shot
func _on_animated_sprite_2d_animation_finished() -> void:
sprite.play(IDLE_ANIMATION)
func _on_cooldown_timer_timeout() -> void:
_can_shoot = true